Igor Indigo New Driver
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Joined: Jan 2010 Gender: Male  Posts: 14 Location: San Francisco, California USA Karma: 1 |  | real truck name « Thread Started on Apr 10, 2010, 8:56am » | |
Frisk L9C - Ford CTL900
Frisk Classic - Freightliner Argosy Frisk Columbia 120 - Freighlinter Columbia Frisk Columbia - Freightliner Columbia Tractor Truck Frisk Coronado - Freighliner Coronado Forerunner Aggressor - Freightliner Argosy Co Forerunner 21C - Freightliner Centry Class
Interpid 8600 - International 8600 Interpid 8600 sleeper - International 8600 slepper Interpid 9200 - International 9200 Interpid Eagle - International 9300 Eagle Interpid 9400 - International 9400 Interpid 9900 - International 9900
Kinetic 1K1 - Kenworth K100 Kinetic 2T2 - Kenworth T2000 Kinetic 600 - Kenworth T600 Kinetic 800 - Kenworth T800 Kinetic 9W9 - Kenworth W900i
Metalhorse 61HC3 - Mack CH-613 Metaloorse Vision - Mack Vision
Pacific 320 - Peterbilt 320 Pacific 351 - Peterbilt 351 Pacific 357 - Peterbilt 357 Pacific 362 - Peterbilt 362 Pacific 379 - Peterbilt 379 sleeper Pacific 385 - Peterbilt 385 Pacific 387 - Peterbilt 387
Stormrage S 9513 - Sterling 9513
Volcano 7NV7 - Volvo VN-770
Whiplash 4900 - Western Star 4900 ex Whiplash 6900 - Western Star 6900 xd Whiplash 9004 - Western Star 4900
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cplvanzeeland New Driver
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Joined: Apr 2010 Gender: Male  Posts: 5 Karma: 0 |  | Re: real truck name « Reply #1 on Apr 13, 2010, 12:14pm » | |
where can you change it in the script of the game?
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zacharyh123 Guest
|  | Re: real truck name « Reply #2 on Apr 15, 2010, 4:26pm » | |
Were can you put it in?
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Igor Indigo New Driver
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Joined: Jan 2010 Gender: Male  Posts: 14 Location: San Francisco, California USA Karma: 1 | |
Destin65 New Driver
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![[homepage] [homepage]](http://images.proboards.com/new/buttons/www_sm.png) Joined: Apr 2010 Gender: Male  Posts: 11 Location: Georgia Karma: 1 |  | Re: real truck name « Reply #4 on Apr 24, 2010, 5:32am » | |
You left off 2 trucks. That must be a mod for Haulin' cause it's not enough trucks for the ALH version.
After the International 9900 there should be the International Prostar listed.
After the Mack Vision there should be the Mack Rawhide listed.
And yes, both are real trucks. Uncle is a Mack dealer, and wow those Rawhide's have some glorious suites to rival any hotel room. LOL But then, I'm sure most modern trucks are like that.
I should just post the how-to on this mod. Use a zipper program like winzip, winrar or 7zip. Seems most people use 7zip for this, as do I, since it has memory on where you last zipped from, making it easy to fire up the program and go right back to tweaking after each try. ;o)
Simply make a text file, since the mod will be nothing more than a game script. It tells the game what to do basically, and since it will be located in the mod folder it will override the internal game settings. But first, let's create where it goes. Make a folder called "Script" without the quotes. Doesn't matter where you create this folder at, just as long as you know where it is. Open the folder, create another new folder named "en" without the quotes. Then go inside the en folder and create a new text file inside there. Name the text file "local.def" which is nothing more than a definition file for defining the names of things, parameters, etc. Once that is done, copy and paste the following into the new text file you created....
extdefs "local_base.def"
def translate:translate_base {
# Truck names
trk_fcl: "Ford CTL9000" trk_fclass: "Freightliner Classic" trk_fcol: "Freightliner Columbia" trk_fcol2: "Freightliner Columbia" trk_fcor: "Freightliner Coronado" trk_fla: "Freightliner Argosy" trk_flcc: "Freightliner Century Class" trk_i8600: "International 8600" trk_i8600_2: "International 8600 Sleeper" trk_i9200: "International 9200" trk_i9300: "International 9300 Eagle" trk_i9400: "International 9400" trk_i9900: "International 9900" trk_i_ps: "International Prostar" trk_kk100: "Kenworth K100" trk_kt600: "Kenworth T600" trk_kt800: "Kenworth T800" trk_kt2000: "Kenworth T2000" trk_kw900: "Kenworth W900" trk_m613: "Mack 613" trk_mv: "Mack Vision" trk_m_rh: "Mack Rawhide" trk_p320: "Peterbilt 320" trk_p351: "Peterbilt 351" trk_p357: "Peterbilt 357" trk_p362: "Peterbilt 362" trk_p379: "Peterbilt 379" trk_p385: "Peterbilt 385" trk_p387: "Peterbilt 387" trk_s9513: "Sterling 9513" trk_vvn: "Volvo VN-770" trk_ws: "Western Star 4900" trk_w4900ex: "Western Star 4900 EX" trk_w6900: "Western Star 6900 XD"
trk_sleeper: "Sleeper" trk_sleeper_abbr: "S"
}
Then you just save the changes to the test file. Ok, now that will override the games names for the trucks in the game. You can extend this on down further by also changing the names of the trailers, cargo, transmissions, engines, accessories, whatever. Don't worry about that stuff if all you wanna do is change the names of the trucks.
Ok, now fire up the zip program. For 7zip, make the settings type as "ZIP" and compression type to "Store" so that it does not compress anything. It will simply store the data into the archive and will allow the game to open it and read it, noting the changes you want to make during the game startup. Anything in the game mod folder overrides whatever it is changing in the game internal settings.
Now then, with 7zip running and settings changes as above... navigate with 7zip to where you created that "Script" folder. Choose "Add to archive..." when you right click on the "Script" folder in the main directory window in the 7zip program. At top it will give you the opportunity to name the file you are fixing to save as that archive. Name it something like "Real Truck Names.scs" as an example. You can use spaces, at least with Win7, but some people prefer to use underline connectors such as "Real_Truck_Names.scs" as another example. Doesn't matter, whatever makes you happy. But make sure the file ends with .scs!!! Then hit the OK button and you should now have a new file right there with your Script folder.
Now, simply copy/paste (I prefer cut/paste (then replace option if file already is in mod folder) to save having to delete left behind files...) the file into the game mod folder. I use Win7, so here's the path structure for where my mod folder is....
C:\Users\USER\Documents\18 WoS American Long Haul\mod
The capitalized "USER" in the pathname is the name of your computer, I changed the pathname to say "USER" for my own privacy. ;o)
If you use Win7, then even easier to just click "Documents" on left side menu, then 18wos ALH and then Mod folder and there you are.
Once you have the scs file in the mod folder, fire up the game and see if it works. It should. As a suggestion. There's a mod out there called "real_companies_and_cargos" which I use. Though I did go in and add the International Prostar and Mack Rawhide to the list, which appears as you see in my script information above.
I see where Igor Indigo posted links to find alot of the stuff I use. I made my own all engines mod. Easy to do once you figure out the basic principles of how the game works and such.
Be advised, if you download the ALH-Real-Companies-And-Cargos, then you don't need to down the Real-Truck-Names as that is redundant and both will contain much of the same information. I made the mistake of running both and found out real quick it was confusing the game.
And while I realize my post might be a little redundant, I'd like it utilized for the 2 missing trucks which are missing from both the files linked by Igor. ;o)
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robotc96 Expert Trucker
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Haulin'/ALH Modder
Joined: Jul 2010 Gender: Male  Posts: 168 Location: Watching you... Karma: 0 |  | Re: real truck name « Reply #5 on Aug 8, 2010, 3:06pm » | |
thanks
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siddartha New Driver
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Joined: Jun 2008 Gender: Male  Posts: 1 Karma: 0 |  | Re: real truck name « Reply #6 on Dec 24, 2010, 2:18pm » | |
Thansk dude
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Nolan New Driver
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Joined: Apr 2011 Gender: Male  Posts: 8 Karma: 0 |  | Re: real truck name « Reply #7 on Apr 23, 2011, 9:06am » | |
Thanks got it to work.
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