******** : log created on : Friday February 03 2012 @ 10:29:24
10:29:24 : [sys] running on x86 / Unknown (version 6.0) / Service Pack 2
10:29:24 : [sys] DirectX version : 4.09.00.0904
10:29:24 : [cpu] AuthenticAMD [AMD Phenom(tm) 9500 Quad-Core Processor] at ~2200MHz.
10:29:24 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
10:29:24 : [mm] physical memory detected (4194303K/4194303K)
10:29:24 : [mm] virtual memory detected (2097024K/2031080K)
10:29:24 : [mm] Trying to allocate memory pool (153600K)
10:29:24 : [zipfs] base.scs successfully mounted [crc_0x251303ec]
10:29:24 : [fs] file open failed! (patch.scs:0)
10:29:24 : UFS: error creating device!
10:29:24 : [ufs] Unable to mount required device! (patch.scs)
10:29:24 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698)
10:29:24 : Home directory: 'C:/Users/vivian abreu/Documents/18 WoS Haulin'
10:29:24 : exec /home/config.cfg
10:29:24 : [cor] executing /home/config.cfg
10:29:24 : uset g_minicon "0"
10:29:24 : uset g_console "0"
10:29:24 : uset g_trackir "1"
10:29:24 : uset g_developer "0"
10:29:24 : uset g_steering_func_param "0.0"
10:29:24 : uset g_joy_axis_brake_dz "0.0"
10:29:24 : uset g_joy_axis_brake "7"
10:29:24 : uset g_joy_ff_gain "1.0"
10:29:24 : uset g_joy_axis_throttle_dz "0.0"
10:29:24 : uset g_joy_axis_throttle "7"
10:29:24 : uset g_joy_axis_ff "0"
10:29:24 : uset g_joy_axis_combine "0"
10:29:24 : uset g_joy_axis_steer_sens "0.6"
10:29:24 : uset g_joy_axis_steer_dz "0.0"
10:29:24 : uset g_joy_axis_steer "7"
10:29:24 : uset g_fatigue "1"
10:29:24 : uset g_police "1"
10:29:24 : uset g_subtitles "0"
10:29:24 : uset g_clock_24 "0"
10:29:24 : uset g_quality "1"
10:29:24 : uset g_reflection "0"
10:29:24 : uset g_mph "1"
10:29:24 : uset g_show_map "1"
10:29:24 : uset g_points "0.0"
10:29:24 : uset g_atrans "0"
10:29:24 : uset g_flyspeed "0.0"
10:29:24 : uset g_lang "en"
10:29:24 : uset g_colbox "0"
10:29:24 : uset g_texture_usage_stats "0"
10:29:24 : uset g_fps "0"
10:29:24 : uset r_gamma "1.0"
10:29:24 : uset r_path "3"
10:29:24 : uset r_fullscreen "1"
10:29:24 : uset r_mode "1600x1200x16x0"
10:29:24 : uset r_device "gl"
10:29:24 : uset r_driver "gl"
10:29:24 : uset ds8_mix_channels "2"
10:29:24 : uset ds8_mix_depth "16"
10:29:24 : uset ds8_mix_rate "44100"
10:29:24 : uset ds8_reverse_stereo "0"
10:29:24 : uset s_acceleration "0"
10:29:24 : uset s_mix_channels "2"
10:29:24 : uset s_mix_depth "16"
10:29:24 : uset s_mix_rate "44100"
10:29:24 : uset s_sfx_enabled "1"
10:29:24 : uset s_music_enabled "1"
10:29:24 : uset s_sfx_volume "1.0"
10:29:24 : uset s_music_volume "1.0"
10:29:24 : uset s_reverse_stereo "0"
10:29:24 : uset s_device "ds8"
10:29:24 : uset r_quirks "0"
10:29:24 : uset r_anisotropy_factor "0.2"
10:29:24 : uset r_texture_detail "0"
10:29:24 : uset i_force_gain "1.0"
10:29:24 : uset i_feedback "1"
10:29:24 : uset i_joystick2 "-1"
10:29:24 : uset i_joystick1 "-1"
10:29:24 : uset i_deadzone "0.0"
10:29:24 : uset i_device "di8"
10:29:24 : uset m_invert "0"
10:29:24 : uset m_sensitivity "0.33"
10:29:24 : uset m_filter "0"
10:29:24 : [gl] driver: ATI Radeon HD 3200 Graphics
10:29:24 : [gl] vendor: ATI Technologies Inc.
10:29:24 : [gl] version: 2.1.7870 Release
10:29:24 : [gl] GL extensions: GL_AMD_performance_monitor GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
10:29:24 : [gl] GL_max_texture_size: 8192
10:29:24 : [gl] taking advantage of 'GL_ARB_fragment_program'
10:29:24 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
10:29:24 : [gl] taking advantage of 'GL_ARB_multitexture'
10:29:24 : [gl] sampler count 8
10:29:24 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
10:29:24 : [gl] taking advantage of 'GL_ARB_texture_compression'
10:29:24 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
10:29:24 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
10:29:24 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
10:29:24 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
10:29:24 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
10:29:24 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
10:29:24 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
10:29:24 : [gl] taking advantage of 'GL_ARB_vertex_program'
10:29:24 : [gl] taking advantage of 'GL_ARB_shader_objects'
10:29:24 : [gl] taking advantage of 'GL_ARB_vertex_shader'
10:29:24 : [gl] taking advantage of 'GL_ARB_fragment_shader'
10:29:24 : [gl] taking advantage of 'GL_ATI_fragment_shader'
10:29:24 : [gl] taking advantage of 'GL_ATI_draw_buffers'
10:29:24 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
10:29:24 : [gl] taking advantage of 'GL_EXT_blend_color'
10:29:24 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
10:29:24 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
10:29:24 : [gl] taking advantage of 'GL_EXT_rescale_normal'
10:29:24 : [gl] taking advantage of 'GL_EXT_secondary_color'
10:29:24 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
10:29:24 : [gl] taking advantage of 'GL_EXT_texture3D'
10:29:24 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
10:29:24 : [gl] taking advantage of 'GL_EXT_texture_env_add'
10:29:24 : [gl] max anisotropy factor : 16
10:29:24 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
10:29:24 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
10:29:24 : [gl] taking advantage of 'WGL_ARB_extensions_string'
10:29:24 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float
10:29:24 : [gl] taking advantage of 'WGL_ARB_pixel_format'
10:29:24 : [gl] taking advantage of 'WGL_ARB_pbuffer'
10:29:24 : [gl] taking advantage of 'WGL_ARB_render_texture'
10:29:25 : [gl] CDS init: OK
10:29:25 : [gl] SetPixelFormat: OK
10:29:25 : [gl] wglCreateContext: OK
10:29:25 : [gl] OpenGL framebuffer context init OK
10:29:26 : [snd] select device (ds8)
10:29:26 : [ds8] Available device : Primary Sound Driver ().
10:29:26 : [ds8] Available device : Speakers (Realtek High Definition Audio) ({0.0.0.00000000}.{9657c1f4-c8d9-4ad1-a989-7ad712bd2184}).
10:29:26 : [ds8] Available device : Realtek Digital Output (Realtek High Definition Audio) ({0.0.0.00000000}.{56cdeda5-90e9-4eab-870d-766c2704d9a7}).
10:29:26 : [ds8] Initialization OK.
10:29:26 : [game] Trying to mount MOD archive: C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/1995 Freightliner FLD120 Custom.scs
10:29:26 : [zipfs] C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/1995 Freightliner FLD120 Custom.scs successfully mounted [crc_0x1ae76144]
10:29:26 : [game] Trying to mount MOD archive: C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/Chevy Storage.scs
10:29:26 : [zipfs] C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/Chevy Storage.scs successfully mounted [crc_0x1e5b884b]
10:29:26 : [game] Trying to mount MOD archive: C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/Chevy.scs
10:29:26 : [zipfs] C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/Chevy.scs successfully mounted [crc_0x17d10feb]
10:29:26 : [game] Trying to mount MOD archive: C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/desktop.ini
10:29:26 : [zipfs] Invalid end signature in file 'C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/desktop.ini'.
10:29:26 : [game] Trying to mount MOD archive: C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/leeme (2).htm
10:29:26 : [zipfs] Invalid end signature in file 'C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/leeme (2).htm'.
10:29:26 : [game] Trying to mount MOD archive: C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/Leeme (3).htm
10:29:26 : [zipfs] Invalid end signature in file 'C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/Leeme (3).htm'.
10:29:26 : [game] Trying to mount MOD archive: C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/Leeme antes de instalar.htm
10:29:26 : [zipfs] Invalid end signature in file 'C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/Leeme antes de instalar.htm'.
10:29:26 : [game] Trying to mount MOD archive: C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/Leeme.htm
10:29:26 : [zipfs] Invalid end signature in file 'C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/Leeme.htm'.
10:29:26 : [game] Trying to mount MOD archive: C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/mex-usa-canada-mapv4.0beta.scs
10:29:26 : [zipfs] C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/mex-usa-canada-mapv4.0beta.scs successfully mounted [crc_0x3ea39731]
10:29:26 : [game] Trying to mount MOD archive: C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/README (2).txt
10:29:26 : [zipfs] Invalid end signature in file 'C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/README (2).txt'.
10:29:26 : [game] Trying to mount MOD archive: C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/Readme English.htm
10:29:26 : [zipfs] Invalid end signature in file 'C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/Readme English.htm'.
10:29:26 : [game] Trying to mount MOD archive: C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/readme.htm
10:29:26 : [zipfs] Invalid end signature in file 'C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/readme.htm'.
10:29:26 : [game] Trying to mount MOD archive: C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/statics-mex usa canadav4.0.scs
10:29:26 : [zipfs] C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/statics-mex usa canadav4.0.scs successfully mounted [crc_0x4bbcda03]
10:29:26 : [game] Trying to mount MOD archive: C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/Trailer Pack Mod.scs
10:29:26 : [zipfs] C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/Trailer Pack Mod.scs successfully mounted [crc_0xa0f8e830]
10:29:26 : [game] Trying to mount MOD archive: C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/_Freightliner vtc tea by el duranguense.scs
10:29:26 : [zipfs] C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/_Freightliner vtc tea by el duranguense.scs successfully mounted [crc_0x64ced9f2]
10:29:26 : [game] Trying to mount MOD archive: C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/_real drive v2.0.scs
10:29:26 : [zipfs] C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/_real drive v2.0.scs successfully mounted [crc_0x3e34dfa1]
10:29:26 : [game] Trying to mount MOD archive: C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/_w900b.scs
10:29:26 : [zipfs] C:/Users/vivian abreu/Documents/18 WoS Haulin/mod/_w900b.scs successfully mounted [crc_0xd9206085]
10:29:26 : g_ui_recache
10:29:26 : exit
10:29:27 : [fs] file open failed! (/automat/2f/ledlg.mat:0)
10:29:27 : [material] Can not open '/automat/2f/ledlg.mat'
10:29:27 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
10:29:30 : Loading city data ....
10:29:35 : map /home/save/93
10:29:35 : Trying to restore game state from (/home/save/93)...
10:29:36 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
10:29:36 : Loading resource server data ....
10:29:36 : Loading road data ....
10:29:36 : Loading terrain data ....
10:29:36 : Loading railing data ....
10:29:36 : Loading building data ....
10:29:36 : Loading model data ....
10:29:36 : [fs] file open failed! (/model/misc/people/crow.pmd:0)
10:29:36 : [ld] failed to open /model/misc/people/crow.pmd
10:29:36 : Loading prefab data ....
10:29:36 : Loading sign data ....
10:29:36 : Loading traffic light data ....
10:29:36 : Loading city data ....
10:29:36 : Loading vegetation data ....
10:29:36 : Loading particles data ....
10:29:36 : Loading hinges data ....
10:29:36 : Loading stamp data ....
10:29:36 : Loading movers data ....
10:29:52 : Map successfully loaded ....
10:29:52 : [cargo_permanent_u] Cargo @@cn_dino@@ is not absorbed by some valid company!
10:29:52 : [cargo_permanent_u] Cargo @@cn_log_big@@ is not produced by some valid company!
10:29:52 : [cargo_permanent_u] Cargo @@cn_logs@@ is not produced by some valid company!
10:29:52 : [cargo_permanent_u] Cargo @@cn_nuclear_waste@@ is not produced by some valid company!
10:29:52 : [cargo_permanent_u] Cargo @@foundry Sound@@ is not produced by some valid company!
10:29:52 : [cargo_permanent_u] Cargo @
cole@@ is not produced by some valid company!
10:29:52 : [cargo_permanent_u] Cargo @@limestone@@ is not produced by some valid company!
10:29:52 : [cargo_permanent_u] Cargo @
b_water@@ is not produced by some valid company!
10:29:52 : [cargo_permanent_u] Cargo @@salt@@ is not absorbed by some valid company!
10:29:52 : [cargo_permanent_u] Cargo @@canned@@ is not absorbed by some valid company!
10:29:52 : [cargo_permanent_u] Cargo @@canned@@ is not produced by some valid company!
10:29:54 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:54 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:54 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:54 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:54 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:54 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:54 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:54 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:54 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:55 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:55 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:55 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:55 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:55 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:55 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:55 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:55 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:55 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:55 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:55 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:55 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:56 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:56 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:56 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:58 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:58 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:29:58 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:05 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:05 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:06 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:06 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:07 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:07 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:08 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:08 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:09 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:09 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:10 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:10 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:13 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:13 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:13 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:17 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:21 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:22 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:23 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:24 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:28 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:28 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:29 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:30 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:30 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:32 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:36 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:36 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:39 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:41 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:41 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:44 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:44 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:44 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:44 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:44 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:46 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:46 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:50 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:50 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:54 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:55 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:55 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:55 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:56 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:30:59 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:00 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:00 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:00 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:00 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:01 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:01 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:01 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:02 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:03 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:03 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:03 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:03 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:04 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:05 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:11 : [gl] Context shutdown
10:31:11 : [gl] CDS shutdown: OK
10:31:25 : [gl] CDS init: OK
10:31:25 : [gl] SetPixelFormat: OK
10:31:25 : [gl] wglCreateContext: OK
10:31:26 : [gl] OpenGL framebuffer context init OK
10:31:31 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:31 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:31 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:31 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:32 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:33 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:33 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:36 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:39 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:41 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:41 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:42 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:43 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:43 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:45 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:54 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:54 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:54 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:54 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:54 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:55 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:55 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:55 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:55 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:56 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:56 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:56 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:56 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:56 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:56 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:56 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:56 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:56 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:57 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:57 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:57 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:57 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:57 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:57 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:57 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:57 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:57 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:57 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:57 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:57 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:58 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:58 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:58 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:58 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:58 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:58 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:58 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:58 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:58 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:58 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:58 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:59 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:59 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:59 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:59 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:59 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:59 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:31:59 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:00 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:03 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:05 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:08 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:09 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:11 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:20 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:20 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:20 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:20 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:21 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:21 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:22 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:22 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:23 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:23 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:23 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:23 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:23 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:24 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:24 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:24 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:24 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:24 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:24 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:25 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:26 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:26 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:26 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:26 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:26 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:26 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:27 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:27 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:27 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:27 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:27 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:27 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:28 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:29 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:31 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:31 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:31 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:32 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:32 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:32 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:33 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:33 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:36 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:37 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:37 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:37 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:37 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:37 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:37 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:37 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:39 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:39 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:41 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:42 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:43 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:44 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:45 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:45 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:45 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:45 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:45 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:46 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:47 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:47 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:53 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:54 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:54 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:55 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:55 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:55 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:55 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:55 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:56 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:56 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:58 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:58 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:58 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:32:59 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:01 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:01 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:01 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:02 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:02 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:02 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:02 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:02 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:03 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:03 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:03 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:03 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:03 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:04 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:04 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:04 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:05 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:05 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:06 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:07 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:07 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:07 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:07 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:08 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:08 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:08 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:08 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:08 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:09 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:09 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:20 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:20 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:22 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:24 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:24 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:25 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:29 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:32 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:36 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:37 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:37 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:37 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:39 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:39 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:41 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:41 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:41 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:41 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:42 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:42 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:42 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:43 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:43 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:43 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:43 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:43 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:43 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:43 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:43 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:43 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:43 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:43 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:43 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:44 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:44 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:44 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:44 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:44 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:44 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:45 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:45 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:45 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:45 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:45 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:45 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:45 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:45 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:45 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:45 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:45 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:46 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:46 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:33:50 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:37:21 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:37:49 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:37:50 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:05 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:06 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:12 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:14 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:15 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:16 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:16 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:17 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:22 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:23 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:23 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:23 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:23 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:24 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:24 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:24 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:24 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:25 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:25 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:25 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:25 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:25 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:25 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:25 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:26 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:26 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:26 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:26 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:26 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:27 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:27 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:27 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:28 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:30 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:31 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:33 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:33 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:36 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:36 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:37 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:39 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:39 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:39 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:39 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:39 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:39 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:39 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:41 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:41 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:41 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:41 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:41 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:41 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:42 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:43 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:44 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:44 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:44 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:44 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:45 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:45 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:45 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:45 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:45 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:45 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:46 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:46 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:47 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:47 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:47 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:47 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:47 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:47 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:47 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:47 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:47 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:47 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:48 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:48 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:48 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:48 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:48 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:48 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:48 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:48 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:48 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:48 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:48 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:48 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:48 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:48 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:48 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:49 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:49 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:49 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:49 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:49 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:49 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:49 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:49 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:49 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:49 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:49 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:50 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:50 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:50 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:50 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:50 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:50 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:50 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:51 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38:52 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
10:38