Post by connorsw on Jul 24, 2013 13:46:23 GMT -5
Can somebody help me out please, whenever I try to install a Volvo truck my game crashes. I think its something with the log so here it is:
******** : log created on : Wednesday July 24 2013 @ 14:38:02
14:38:02 : [sys] running on x86 / Unknown (version 6.2) /
14:38:02 : [sys] DirectX version : 4.09.00.0904
14:38:02 : [cpu] GenuineIntel [ Intel(R) Pentium(R) CPU G2020 @ 2.90GHz] at ~2895MHz.
14:38:02 : [cpu] Features utilized: fpu cmov mmx sse sse2.
14:38:02 : [mm] physical memory detected (4148604K/1979604K)
14:38:02 : [mm] virtual memory detected (2097024K/2029944K)
14:38:02 : [mm] Trying to allocate memory pool (153600K)
14:38:02 : [zipfs] base.scs successfully mounted [crc_0xb39eb8f]
14:38:02 : [zipfs] patch.scs successfully mounted [crc_0x48ebc600]
14:38:02 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698)
14:38:02 : Home directory: 'C:/Users/John/Documents/18 WoS Haulin'
14:38:02 : exec /home/config.cfg
14:38:02 : [cor] executing /home/config.cfg
14:38:02 : uset g_minicon "0"
14:38:02 : uset g_console "1"
14:38:02 : uset g_trackir "1"
14:38:02 : uset g_developer "1"
14:38:02 : uset g_steering_func_param "0.61"
14:38:02 : uset g_joy_axis_brake_dz "0.0"
14:38:02 : uset g_joy_axis_brake "1"
14:38:02 : uset g_joy_ff_gain "1.0"
14:38:02 : uset g_joy_axis_throttle_dz "0.0"
14:38:02 : uset g_joy_axis_throttle "5"
14:38:02 : uset g_joy_axis_ff "1"
14:38:02 : uset g_joy_axis_combine "0"
14:38:02 : uset g_joy_axis_steer_sens "0.57"
14:38:02 : uset g_joy_axis_steer_dz "0.0"
14:38:02 : uset g_joy_axis_steer "0"
14:38:02 : uset g_fatigue "0"
14:38:02 : uset g_police "0"
14:38:02 : uset g_subtitles "0"
14:38:02 : uset g_clock_24 "0"
14:38:02 : uset g_quality "-1"
14:38:02 : uset g_reflection "1"
14:38:02 : uset g_mph "1"
14:38:02 : uset g_show_map "1"
14:38:02 : uset g_points "0.0"
14:38:02 : uset g_atrans "1"
14:38:02 : uset g_flyspeed "9.0"
14:38:02 : uset g_lang "en"
14:38:02 : uset g_colbox "0"
14:38:02 : uset g_texture_usage_stats "0"
14:38:02 : uset g_fps "0"
14:38:02 : uset r_gamma "1"
14:38:02 : uset r_path "6"
14:38:02 : uset r_fullscreen "1"
14:38:02 : uset r_mode "1280x1024x32x60"
14:38:02 : uset r_device "gl"
14:38:02 : uset r_driver "gl"
14:38:02 : uset ds8_mix_channels "2"
14:38:02 : uset ds8_mix_depth "16"
14:38:02 : uset ds8_mix_rate "44100"
14:38:02 : uset ds8_reverse_stereo "0"
14:38:02 : uset s_acceleration "0"
14:38:02 : uset s_mix_channels "2"
14:38:02 : uset s_mix_depth "16"
14:38:02 : uset s_mix_rate "44100"
14:38:02 : uset s_sfx_enabled "1"
14:38:02 : uset s_music_enabled "1"
14:38:02 : uset s_sfx_volume "1.0"
14:38:02 : uset s_music_volume "1"
14:38:02 : uset s_reverse_stereo "0"
14:38:02 : uset s_device "ds8"
14:38:02 : uset r_quirks "0"
14:38:02 : uset r_anisotropy_factor "0.25"
14:38:02 : uset r_texture_detail "0"
14:38:02 : uset i_force_gain "1.0"
14:38:02 : uset i_feedback "1"
14:38:02 : uset i_joystick2 "-1"
14:38:02 : uset i_joystick1 "0"
14:38:02 : uset i_deadzone "0.0"
14:38:02 : uset i_device "di8"
14:38:02 : uset m_invert "0"
14:38:02 : uset m_sensitivity "0.33"
14:38:02 : uset m_filter "0"
14:38:02 : [gl] driver: GeForce GT 620/PCIe/SSE2
14:38:02 : [gl] vendor: NVIDIA Corporation
14:38:02 : [gl] version: 4.2.0
14:38:02 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
14:38:02 : [gl] GL_max_texture_size: 16384
14:38:02 : [gl] taking advantage of 'GL_ARB_fragment_program'
14:38:02 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
14:38:02 : [gl] taking advantage of 'GL_ARB_multitexture'
14:38:02 : [gl] sampler count 4
14:38:02 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
14:38:02 : [gl] taking advantage of 'GL_ARB_texture_compression'
14:38:02 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
14:38:02 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
14:38:02 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
14:38:02 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
14:38:02 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
14:38:02 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
14:38:02 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
14:38:02 : [gl] taking advantage of 'GL_ARB_vertex_program'
14:38:02 : [gl] taking advantage of 'GL_ARB_shader_objects'
14:38:02 : [gl] taking advantage of 'GL_ARB_vertex_shader'
14:38:02 : [gl] taking advantage of 'GL_ARB_fragment_shader'
14:38:02 : [gl] taking advantage of 'GL_ATI_draw_buffers'
14:38:02 : [gl] taking advantage of 'GL_EXT_blend_color'
14:38:02 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
14:38:02 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
14:38:02 : [gl] taking advantage of 'GL_EXT_rescale_normal'
14:38:02 : [gl] taking advantage of 'GL_EXT_secondary_color'
14:38:02 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
14:38:02 : [gl] taking advantage of 'GL_EXT_texture3D'
14:38:02 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
14:38:02 : [gl] taking advantage of 'GL_EXT_texture_env_add'
14:38:02 : [gl] max anisotropy factor : 16
14:38:02 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
14:38:02 : [gl] taking advantage of 'GL_NV_register_combiners'
14:38:02 : [gl] taking advantage of 'GL_NV_register_combiners2'
14:38:02 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
14:38:02 : [gl] taking advantage of 'GL_NV_texture_shader'
14:38:02 : [gl] taking advantage of 'GL_NV_texture_shader2'
14:38:02 : [gl] taking advantage of 'GL_NV_texture_shader3'
14:38:02 : [gl] taking advantage of 'GL_NV_fragment_program'
14:38:02 : [gl] taking advantage of 'GL_NV_fragment_program_option'
14:38:02 : [gl] taking advantage of 'GL_NV_fragment_program2'
14:38:02 : [gl] taking advantage of 'GL_NV_vertex_program'
14:38:02 : [gl] taking advantage of 'GL_NV_vertex_program2'
14:38:02 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
14:38:02 : [gl] taking advantage of 'GL_NV_vertex_program3'
14:38:02 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
14:38:02 : [gl] taking advantage of 'WGL_ARB_extensions_string'
14:38:02 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
14:38:02 : [gl] taking advantage of 'WGL_ARB_pixel_format'
14:38:02 : [gl] taking advantage of 'WGL_ARB_pbuffer'
14:38:02 : [gl] taking advantage of 'WGL_ARB_render_texture'
14:38:02 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
14:38:02 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
14:38:02 : [gl] CDS init: OK
14:38:02 : [gl] SetPixelFormat: OK
14:38:02 : [gl] wglCreateContext: OK
14:38:02 : [gl] OpenGL framebuffer context init OK
14:38:02 : [snd] select device (ds8)
14:38:02 : [ds8] Available device : Primary Sound Driver ().
14:38:02 : [ds8] Available device : Speakers / Headphones (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{9f41e352-44c5-4fd4-a19e-3c38300b5442}).
14:38:02 : [ds8] Initialization OK.
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/2012 Dodge Ram 3500 MegaCab.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/2012 Dodge Ram 3500 MegaCab.scs successfully mounted [crc_0xe444e46c]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/FlasherSound.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/FlasherSound.scs successfully mounted [crc_0x2b911d16]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/greyhound.zip
14:38:02 : [zipfs] Unsupported compression method used: 8 for record #58 - Vehicle.scs, from file 'C:/Users/John/Documents/18 WoS Haulin/mod/greyhound.zip'.
14:38:02 : [zipfs] Unsupported compression method used: 8 for record #59 - _real drive v2.0.scs, from file 'C:/Users/John/Documents/18 WoS Haulin/mod/greyhound.zip'.
14:38:02 : [zipfs] Unsupported compression method used: 8 for record #60 - FlasherSound.scs, from file 'C:/Users/John/Documents/18 WoS Haulin/mod/greyhound.zip'.
14:38:02 : [zipfs] Unsupported compression method used: 8 for record #61 - $RJ217EO.scs, from file 'C:/Users/John/Documents/18 WoS Haulin/mod/greyhound.zip'.
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/greyhound.zip successfully mounted [crc_0x72b0bea8]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/Hummer convert By Mauglí.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/Hummer convert By Mauglí.scs successfully mounted [crc_0xb44a956d]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/Mac Flatbed.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/Mac Flatbed.scs successfully mounted [crc_0x58b67c21]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/macsidekit.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/macsidekit.scs successfully mounted [crc_0x603aa24e]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/map.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/map.scs successfully mounted [crc_0xf0f3b601]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/petewheels.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/petewheels.scs successfully mounted [crc_0xc76ae520]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/pttmmodels.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/pttmmodels.scs successfully mounted [crc_0x95b40686]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/RnR V7 Fixed.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/RnR V7 Fixed.scs successfully mounted [crc_0xe08e96b5]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/Storage.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/Storage.scs successfully mounted [crc_0x3a56e7ee]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/US flatbed trailers pack Big Bob edition.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/US flatbed trailers pack Big Bob edition.scs successfully mounted [crc_0xab64cfa]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/Vehicle.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/Vehicle.scs successfully mounted [crc_0x9adbc539]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/Volvo VN670.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/Volvo VN670.scs successfully mounted [crc_0x8f8448cb]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/zzzzZzzheadlightshine.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/zzzzZzzheadlightshine.scs successfully mounted [crc_0xbbbfa535]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/zZ_MAC_Alu_Flatbed.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/zZ_MAC_Alu_Flatbed.scs successfully mounted [crc_0x49457c51]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/z_4000dx.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/z_4000dx.scs successfully mounted [crc_0xfbf9e7aa]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/Z_Bayonets_W900L.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/Z_Bayonets_W900L.scs successfully mounted [crc_0x610edf92]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/______________Skybox_by_ArcticWolfv3.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/______________Skybox_by_ArcticWolfv3.scs successfully mounted [crc_0xe816f3ea]
14:38:02 : [inp] Joystick/GamePad device: \bFGT Rumble 3-in-1
14:38:02 : g_ui_recache
14:38:02 : exit
14:38:03 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
14:38:03 : [unit] File '/vehicle/truck/truck_storage.sii':
14:38:03 : [unit] The unit 'vehicle.vnl670' of type 'driveable_vehicle_data' has dangling pointer (to 'camera.interior.volvo730') in the attribute named 'interior_camera'.
14:38:03 : [unit] File '/vehicle/truck/truck_storage.sii':
14:38:03 : [unit] The pointer to 'camera.interior.volvo730' looks like dangling pointer.
14:38:03 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
14:38:09 : Loading city data ....
I would appreciate any kind of help, thank you.
******** : log created on : Wednesday July 24 2013 @ 14:38:02
14:38:02 : [sys] running on x86 / Unknown (version 6.2) /
14:38:02 : [sys] DirectX version : 4.09.00.0904
14:38:02 : [cpu] GenuineIntel [ Intel(R) Pentium(R) CPU G2020 @ 2.90GHz] at ~2895MHz.
14:38:02 : [cpu] Features utilized: fpu cmov mmx sse sse2.
14:38:02 : [mm] physical memory detected (4148604K/1979604K)
14:38:02 : [mm] virtual memory detected (2097024K/2029944K)
14:38:02 : [mm] Trying to allocate memory pool (153600K)
14:38:02 : [zipfs] base.scs successfully mounted [crc_0xb39eb8f]
14:38:02 : [zipfs] patch.scs successfully mounted [crc_0x48ebc600]
14:38:02 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698)
14:38:02 : Home directory: 'C:/Users/John/Documents/18 WoS Haulin'
14:38:02 : exec /home/config.cfg
14:38:02 : [cor] executing /home/config.cfg
14:38:02 : uset g_minicon "0"
14:38:02 : uset g_console "1"
14:38:02 : uset g_trackir "1"
14:38:02 : uset g_developer "1"
14:38:02 : uset g_steering_func_param "0.61"
14:38:02 : uset g_joy_axis_brake_dz "0.0"
14:38:02 : uset g_joy_axis_brake "1"
14:38:02 : uset g_joy_ff_gain "1.0"
14:38:02 : uset g_joy_axis_throttle_dz "0.0"
14:38:02 : uset g_joy_axis_throttle "5"
14:38:02 : uset g_joy_axis_ff "1"
14:38:02 : uset g_joy_axis_combine "0"
14:38:02 : uset g_joy_axis_steer_sens "0.57"
14:38:02 : uset g_joy_axis_steer_dz "0.0"
14:38:02 : uset g_joy_axis_steer "0"
14:38:02 : uset g_fatigue "0"
14:38:02 : uset g_police "0"
14:38:02 : uset g_subtitles "0"
14:38:02 : uset g_clock_24 "0"
14:38:02 : uset g_quality "-1"
14:38:02 : uset g_reflection "1"
14:38:02 : uset g_mph "1"
14:38:02 : uset g_show_map "1"
14:38:02 : uset g_points "0.0"
14:38:02 : uset g_atrans "1"
14:38:02 : uset g_flyspeed "9.0"
14:38:02 : uset g_lang "en"
14:38:02 : uset g_colbox "0"
14:38:02 : uset g_texture_usage_stats "0"
14:38:02 : uset g_fps "0"
14:38:02 : uset r_gamma "1"
14:38:02 : uset r_path "6"
14:38:02 : uset r_fullscreen "1"
14:38:02 : uset r_mode "1280x1024x32x60"
14:38:02 : uset r_device "gl"
14:38:02 : uset r_driver "gl"
14:38:02 : uset ds8_mix_channels "2"
14:38:02 : uset ds8_mix_depth "16"
14:38:02 : uset ds8_mix_rate "44100"
14:38:02 : uset ds8_reverse_stereo "0"
14:38:02 : uset s_acceleration "0"
14:38:02 : uset s_mix_channels "2"
14:38:02 : uset s_mix_depth "16"
14:38:02 : uset s_mix_rate "44100"
14:38:02 : uset s_sfx_enabled "1"
14:38:02 : uset s_music_enabled "1"
14:38:02 : uset s_sfx_volume "1.0"
14:38:02 : uset s_music_volume "1"
14:38:02 : uset s_reverse_stereo "0"
14:38:02 : uset s_device "ds8"
14:38:02 : uset r_quirks "0"
14:38:02 : uset r_anisotropy_factor "0.25"
14:38:02 : uset r_texture_detail "0"
14:38:02 : uset i_force_gain "1.0"
14:38:02 : uset i_feedback "1"
14:38:02 : uset i_joystick2 "-1"
14:38:02 : uset i_joystick1 "0"
14:38:02 : uset i_deadzone "0.0"
14:38:02 : uset i_device "di8"
14:38:02 : uset m_invert "0"
14:38:02 : uset m_sensitivity "0.33"
14:38:02 : uset m_filter "0"
14:38:02 : [gl] driver: GeForce GT 620/PCIe/SSE2
14:38:02 : [gl] vendor: NVIDIA Corporation
14:38:02 : [gl] version: 4.2.0
14:38:02 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
14:38:02 : [gl] GL_max_texture_size: 16384
14:38:02 : [gl] taking advantage of 'GL_ARB_fragment_program'
14:38:02 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
14:38:02 : [gl] taking advantage of 'GL_ARB_multitexture'
14:38:02 : [gl] sampler count 4
14:38:02 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
14:38:02 : [gl] taking advantage of 'GL_ARB_texture_compression'
14:38:02 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
14:38:02 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
14:38:02 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
14:38:02 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
14:38:02 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
14:38:02 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
14:38:02 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
14:38:02 : [gl] taking advantage of 'GL_ARB_vertex_program'
14:38:02 : [gl] taking advantage of 'GL_ARB_shader_objects'
14:38:02 : [gl] taking advantage of 'GL_ARB_vertex_shader'
14:38:02 : [gl] taking advantage of 'GL_ARB_fragment_shader'
14:38:02 : [gl] taking advantage of 'GL_ATI_draw_buffers'
14:38:02 : [gl] taking advantage of 'GL_EXT_blend_color'
14:38:02 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
14:38:02 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
14:38:02 : [gl] taking advantage of 'GL_EXT_rescale_normal'
14:38:02 : [gl] taking advantage of 'GL_EXT_secondary_color'
14:38:02 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
14:38:02 : [gl] taking advantage of 'GL_EXT_texture3D'
14:38:02 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
14:38:02 : [gl] taking advantage of 'GL_EXT_texture_env_add'
14:38:02 : [gl] max anisotropy factor : 16
14:38:02 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
14:38:02 : [gl] taking advantage of 'GL_NV_register_combiners'
14:38:02 : [gl] taking advantage of 'GL_NV_register_combiners2'
14:38:02 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
14:38:02 : [gl] taking advantage of 'GL_NV_texture_shader'
14:38:02 : [gl] taking advantage of 'GL_NV_texture_shader2'
14:38:02 : [gl] taking advantage of 'GL_NV_texture_shader3'
14:38:02 : [gl] taking advantage of 'GL_NV_fragment_program'
14:38:02 : [gl] taking advantage of 'GL_NV_fragment_program_option'
14:38:02 : [gl] taking advantage of 'GL_NV_fragment_program2'
14:38:02 : [gl] taking advantage of 'GL_NV_vertex_program'
14:38:02 : [gl] taking advantage of 'GL_NV_vertex_program2'
14:38:02 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
14:38:02 : [gl] taking advantage of 'GL_NV_vertex_program3'
14:38:02 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
14:38:02 : [gl] taking advantage of 'WGL_ARB_extensions_string'
14:38:02 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
14:38:02 : [gl] taking advantage of 'WGL_ARB_pixel_format'
14:38:02 : [gl] taking advantage of 'WGL_ARB_pbuffer'
14:38:02 : [gl] taking advantage of 'WGL_ARB_render_texture'
14:38:02 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
14:38:02 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
14:38:02 : [gl] CDS init: OK
14:38:02 : [gl] SetPixelFormat: OK
14:38:02 : [gl] wglCreateContext: OK
14:38:02 : [gl] OpenGL framebuffer context init OK
14:38:02 : [snd] select device (ds8)
14:38:02 : [ds8] Available device : Primary Sound Driver ().
14:38:02 : [ds8] Available device : Speakers / Headphones (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{9f41e352-44c5-4fd4-a19e-3c38300b5442}).
14:38:02 : [ds8] Initialization OK.
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/2012 Dodge Ram 3500 MegaCab.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/2012 Dodge Ram 3500 MegaCab.scs successfully mounted [crc_0xe444e46c]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/FlasherSound.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/FlasherSound.scs successfully mounted [crc_0x2b911d16]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/greyhound.zip
14:38:02 : [zipfs] Unsupported compression method used: 8 for record #58 - Vehicle.scs, from file 'C:/Users/John/Documents/18 WoS Haulin/mod/greyhound.zip'.
14:38:02 : [zipfs] Unsupported compression method used: 8 for record #59 - _real drive v2.0.scs, from file 'C:/Users/John/Documents/18 WoS Haulin/mod/greyhound.zip'.
14:38:02 : [zipfs] Unsupported compression method used: 8 for record #60 - FlasherSound.scs, from file 'C:/Users/John/Documents/18 WoS Haulin/mod/greyhound.zip'.
14:38:02 : [zipfs] Unsupported compression method used: 8 for record #61 - $RJ217EO.scs, from file 'C:/Users/John/Documents/18 WoS Haulin/mod/greyhound.zip'.
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/greyhound.zip successfully mounted [crc_0x72b0bea8]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/Hummer convert By Mauglí.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/Hummer convert By Mauglí.scs successfully mounted [crc_0xb44a956d]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/Mac Flatbed.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/Mac Flatbed.scs successfully mounted [crc_0x58b67c21]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/macsidekit.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/macsidekit.scs successfully mounted [crc_0x603aa24e]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/map.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/map.scs successfully mounted [crc_0xf0f3b601]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/petewheels.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/petewheels.scs successfully mounted [crc_0xc76ae520]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/pttmmodels.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/pttmmodels.scs successfully mounted [crc_0x95b40686]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/RnR V7 Fixed.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/RnR V7 Fixed.scs successfully mounted [crc_0xe08e96b5]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/Storage.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/Storage.scs successfully mounted [crc_0x3a56e7ee]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/US flatbed trailers pack Big Bob edition.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/US flatbed trailers pack Big Bob edition.scs successfully mounted [crc_0xab64cfa]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/Vehicle.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/Vehicle.scs successfully mounted [crc_0x9adbc539]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/Volvo VN670.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/Volvo VN670.scs successfully mounted [crc_0x8f8448cb]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/zzzzZzzheadlightshine.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/zzzzZzzheadlightshine.scs successfully mounted [crc_0xbbbfa535]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/zZ_MAC_Alu_Flatbed.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/zZ_MAC_Alu_Flatbed.scs successfully mounted [crc_0x49457c51]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/z_4000dx.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/z_4000dx.scs successfully mounted [crc_0xfbf9e7aa]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/Z_Bayonets_W900L.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/Z_Bayonets_W900L.scs successfully mounted [crc_0x610edf92]
14:38:02 : [game] Trying to mount MOD archive: C:/Users/John/Documents/18 WoS Haulin/mod/______________Skybox_by_ArcticWolfv3.scs
14:38:02 : [zipfs] C:/Users/John/Documents/18 WoS Haulin/mod/______________Skybox_by_ArcticWolfv3.scs successfully mounted [crc_0xe816f3ea]
14:38:02 : [inp] Joystick/GamePad device: \bFGT Rumble 3-in-1
14:38:02 : g_ui_recache
14:38:02 : exit
14:38:03 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
14:38:03 : [unit] File '/vehicle/truck/truck_storage.sii':
14:38:03 : [unit] The unit 'vehicle.vnl670' of type 'driveable_vehicle_data' has dangling pointer (to 'camera.interior.volvo730') in the attribute named 'interior_camera'.
14:38:03 : [unit] File '/vehicle/truck/truck_storage.sii':
14:38:03 : [unit] The pointer to 'camera.interior.volvo730' looks like dangling pointer.
14:38:03 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
14:38:09 : Loading city data ....
I would appreciate any kind of help, thank you.