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Post by nagkiller on Sept 11, 2008 12:21:20 GMT -5
Hi all... Has been created a trailer in 3d studio max 9 and I´m using Zmod 2.0.9.932. The link of file is: www.4shared.com/file/62614600/60dcbb93/Trailers.htmlJust copy SCSs into mod folder of haulin... in game uses cheat company 0 1Select the cargo Engine... game works fine... Select the cargo Flate New... game error... The game crashes on access the new trailer. 14:06:51 : [model] Unknown variant name 'empty' on model '/vehicle/trailer/flaten/trailer.pmd' 14:06:51 : .\vehicle\trailer.cpp(389): unknown fn: Wrong trailer model!
Can help me?!?!? Thanks...
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Post by Cascadia on Sept 11, 2008 15:26:26 GMT -5
You can't export a trailer the same way as a truck, you have to use the pmd of a different trailer and edit the path to separate mat files with a hex editor.
btw Why did you put the trailer up for download when it has an error?
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Post by nagkiller on Sept 11, 2008 16:07:37 GMT -5
I put for download so they can analyze what I did wrong in the mod.
I will try its recommendations...
You know if you have a tutorial on the subject (Trailers)?
Thank you ...
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Post by Cascadia on Sept 11, 2008 19:37:51 GMT -5
I followed Ivan's tutorial, but it may not help you very well...I had to learn how to get a trailer working in game on my own.
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Phantom 359
Expert Trucker
Stuck in traffic on the Information Superhighway...
Posts: 224
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Post by Phantom 359 on Sept 12, 2008 4:41:38 GMT -5
you will also get that error when adding cargos to the trailer's definition .sii file that are unacceptable to the prism3d, like trying to get a reefer to haul vegetables, for example...the cargos must stay within the trailer's cargo parameters, whatever that may be for that particular trailer...
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Post by Cascadia on Sept 13, 2008 7:32:28 GMT -5
Oh really? Because I edited Ivan's 53' Wabash definition to carry more corgoes with no crash at all.
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