Post by petercar379 on Sept 23, 2010 14:09:36 GMT -5
Ok i installed bora's mac smoothside dump and it's all black in the game. Idk whats wrong i installed it like it said here's the prism3d log. ******** : log created on : Thursday September 23 2010 @ 14:29:00
14:29:00 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
14:29:00 : [sys] DirectX version : 4.09.00.0904
14:29:00 : [cpu] GenuineIntel [ Intel(R) Pentium(R) D CPU 2.80GHz] at ~2791MHz.
14:29:00 : [cpu] Features utilized: fpu cmov mmx sse sse2.
14:29:00 : [mm] physical memory detected (982380K/445988K)
14:29:00 : [mm] virtual memory detected (2097024K/2068988K)
14:29:00 : [mm] Trying to allocate memory pool (153600K)
14:29:00 : [zipfs] Unsupported compression method used: 8 for record #12921 - vehicle/wheel/99/wheel.dds, from file 'base.scs'.
14:29:00 : [zipfs] Unsupported compression method used: 8 for record #12922 - vehicle/wheel/99/wheel.pmd, from file 'base.scs'.
14:29:00 : [zipfs] Unsupported compression method used: 8 for record #12923 - vehicle/wheel/99/wheel.pmg, from file 'base.scs'.
14:29:00 : [zipfs] Unsupported compression method used: 8 for record #12924 - vehicle/wheel/99/wheel.tobj, from file 'base.scs'.
14:29:00 : [zipfs] Unsupported compression method used: 8 for record #12925 - vehicle/wheel/99/wheel_low.pmd, from file 'base.scs'.
14:29:00 : [zipfs] Unsupported compression method used: 8 for record #12926 - vehicle/wheel/99/wheel_low.pmg, from file 'base.scs'.
14:29:00 : [zipfs] base.scs successfully mounted [crc_0xb39eb8f]
14:29:00 : [zipfs] patch.scs successfully mounted [crc_0x48ebc600]
14:29:00 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698)
14:29:00 : Home directory: 'I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin'
14:29:00 : exec /home/config.cfg
14:29:00 : [cor] executing /home/config.cfg
14:29:00 : uset g_minicon "0"
14:29:00 : uset g_console "0"
14:29:00 : uset g_trackir "1"
14:29:00 : uset g_developer "1"
14:29:00 : uset g_steering_func_param "0"
14:29:00 : uset g_joy_axis_brake_dz "0.47"
14:29:00 : uset g_joy_axis_brake "2"
14:29:00 : uset g_joy_ff_gain "1.0"
14:29:00 : uset g_joy_axis_throttle_dz "0.47"
14:29:00 : uset g_joy_axis_throttle "2"
14:29:00 : uset g_joy_axis_ff "0"
14:29:00 : uset g_joy_axis_combine "1"
14:29:00 : uset g_joy_axis_steer_sens "0.24"
14:29:00 : uset g_joy_axis_steer_dz "0.48"
14:29:00 : uset g_joy_axis_steer "0"
14:29:00 : uset g_fatigue "0"
14:29:00 : uset g_police "0"
14:29:00 : uset g_subtitles "0"
14:29:00 : uset g_clock_24 "0"
14:29:00 : uset g_quality "-1"
14:29:00 : uset g_reflection "0"
14:29:00 : uset g_mph "1"
14:29:00 : uset g_show_map "1"
14:29:00 : uset g_points "0.0"
14:29:00 : uset g_atrans "0"
14:29:00 : uset g_flyspeed "5.0"
14:29:00 : uset g_lang "en"
14:29:00 : uset g_colbox "0"
14:29:00 : uset g_texture_usage_stats "0"
14:29:00 : uset g_fps "0"
14:29:00 : uset r_gamma "1.0"
14:29:00 : uset r_path "5"
14:29:00 : uset r_fullscreen "1"
14:29:00 : uset r_mode "1024x768x32x0"
14:29:00 : uset r_device "gl"
14:29:00 : uset r_driver "gl"
14:29:00 : uset ds8_mix_channels "2"
14:29:00 : uset ds8_mix_depth "16"
14:29:00 : uset ds8_mix_rate "44100"
14:29:00 : uset ds8_reverse_stereo "0"
14:29:00 : uset s_acceleration "1"
14:29:00 : uset s_mix_channels "2"
14:29:00 : uset s_mix_depth "16"
14:29:00 : uset s_mix_rate "44100"
14:29:00 : uset s_sfx_enabled "1"
14:29:00 : uset s_music_enabled "0"
14:29:00 : uset s_sfx_volume "0.62"
14:29:00 : uset s_music_volume "0.46"
14:29:00 : uset s_reverse_stereo "0"
14:29:00 : uset s_device "ds8"
14:29:00 : uset r_quirks "0"
14:29:00 : uset r_anisotropy_factor "0.25"
14:29:00 : uset r_texture_detail "2"
14:29:00 : uset i_force_gain "1.0"
14:29:00 : uset i_feedback "1"
14:29:00 : uset i_joystick2 "-1"
14:29:00 : uset i_joystick1 "0"
14:29:00 : uset i_deadzone "0.0"
14:29:00 : uset i_device "di8"
14:29:00 : uset m_invert "0"
14:29:00 : uset m_sensitivity "0.33"
14:29:00 : uset m_filter "0"
14:29:01 : [gl] driver: ATI RADEON XPRESS 200 Series
14:29:01 : [gl] vendor: ATI Technologies Inc.
14:29:01 : [gl] version: 2.1.8545 Release
14:29:01 : [gl] GL extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
14:29:01 : [gl] GL_max_texture_size: 2048
14:29:01 : [gl] taking advantage of 'GL_ARB_fragment_program'
14:29:01 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
14:29:01 : [gl] taking advantage of 'GL_ARB_multitexture'
14:29:01 : [gl] sampler count 8
14:29:01 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
14:29:01 : [gl] taking advantage of 'GL_ARB_texture_compression'
14:29:01 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
14:29:01 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
14:29:01 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
14:29:01 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
14:29:01 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
14:29:01 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
14:29:01 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
14:29:01 : [gl] taking advantage of 'GL_ARB_vertex_program'
14:29:01 : [gl] taking advantage of 'GL_ARB_shader_objects'
14:29:01 : [gl] taking advantage of 'GL_ARB_vertex_shader'
14:29:01 : [gl] taking advantage of 'GL_ARB_fragment_shader'
14:29:01 : [gl] taking advantage of 'GL_ATI_fragment_shader'
14:29:01 : [gl] taking advantage of 'GL_ATI_draw_buffers'
14:29:01 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
14:29:01 : [gl] taking advantage of 'GL_EXT_blend_color'
14:29:01 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
14:29:01 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
14:29:01 : [gl] taking advantage of 'GL_EXT_rescale_normal'
14:29:01 : [gl] taking advantage of 'GL_EXT_secondary_color'
14:29:01 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
14:29:01 : [gl] taking advantage of 'GL_EXT_texture3D'
14:29:01 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
14:29:01 : [gl] taking advantage of 'GL_EXT_texture_env_add'
14:29:01 : [gl] max anisotropy factor : 16
14:29:01 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
14:29:01 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
14:29:01 : [gl] taking advantage of 'WGL_ARB_extensions_string'
14:29:01 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMDX_gpu_association
14:29:01 : [gl] taking advantage of 'WGL_ARB_pixel_format'
14:29:01 : [gl] taking advantage of 'WGL_ARB_pbuffer'
14:29:01 : [gl] taking advantage of 'WGL_ARB_render_texture'
14:29:01 : [gl] CDS init: OK
14:29:01 : [gl] SetPixelFormat: OK
14:29:01 : [gl] wglCreateContext: OK
14:29:01 : [gl] OpenGL framebuffer context init OK
14:29:01 : [snd] select device (ds8)
14:29:01 : [ds8] Available device : Primary Sound Driver ().
14:29:01 : [ds8] Available device : Realtek HD Audio rear output (RtkHDAud.sys).
14:29:01 : [ds8] Initialization OK.
14:29:01 : [game] Trying to mount MOD archive: I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/379 Custom.scs
14:29:01 : [zipfs] I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/379 Custom.scs successfully mounted [crc_0x2873d336]
14:29:01 : [game] Trying to mount MOD archive: I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/Elliot-Dalton-Extreme-v1.09.scs
14:29:01 : [zipfs] I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/Elliot-Dalton-Extreme-v1.09.scs successfully mounted [crc_0xab39ff2d]
14:29:01 : [game] Trying to mount MOD archive: I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/MAC Smoothside Dump V2.scs
14:29:01 : [zipfs] I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/MAC Smoothside Dump V2.scs successfully mounted [crc_0x297322e9]
14:29:01 : [game] Trying to mount MOD archive: I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/MAC Smoothside Dump.scs
14:29:01 : [zipfs] I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/MAC Smoothside Dump.scs successfully mounted [crc_0x5ba9299b]
14:29:01 : [game] Trying to mount MOD archive: I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/mac smoothside.scs
14:29:01 : [zipfs] I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/mac smoothside.scs successfully mounted [crc_0xffd0eb3c]
14:29:01 : [game] Trying to mount MOD archive: I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/Peterbilt 379 Flattop Storage.scs
14:29:01 : [zipfs] I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/Peterbilt 379 Flattop Storage.scs successfully mounted [crc_0xc78c2cb9]
14:29:01 : [game] Trying to mount MOD archive: I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/Realistic Truck Sounds V1.2.scs
14:29:01 : [zipfs] I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/Realistic Truck Sounds V1.2.scs successfully mounted [crc_0x61b18748]
14:29:01 : [game] Trying to mount MOD archive: I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/STFU.scs
14:29:01 : [zipfs] I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/STFU.scs successfully mounted [crc_0]
14:29:01 : [game] Trying to mount MOD archive: I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/wheels.scs
14:29:01 : [zipfs] I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/wheels.scs successfully mounted [crc_0x672f16f]
14:29:01 : [game] Trying to mount MOD archive: I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/_real drive v2.0.scs
14:29:01 : [zipfs] I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/_real drive v2.0.scs successfully mounted [crc_0x3e34dfa1]
14:29:02 : [inp] Joystick/GamePad device: \bController (MadCatz GamePad)
14:29:02 : [inp] error disabling autocenter
14:29:02 : g_ui_recache
14:29:02 : exit
14:29:03 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
14:29:12 : Loading city data ....
14:58:40 : map /def/economy/initial_saves/easy albuquerque Player
14:58:40 : Trying to restore game state from (/def/economy/initial_saves/easy)...
14:58:40 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
14:58:40 : Loading resource server data ....
14:58:40 : Loading road data ....
14:58:41 : Loading terrain data ....
14:58:41 : Loading railing data ....
14:58:41 : Loading building data ....
14:58:41 : Loading model data ....
14:58:43 : Loading prefab data ....
14:58:43 : Loading sign data ....
14:58:43 : Loading traffic light data ....
14:58:43 : Loading city data ....
14:58:43 : Loading vegetation data ....
14:58:43 : Loading particles data ....
14:58:43 : Loading hinges data ....
14:58:43 : Loading stamp data ....
14:58:43 : Loading movers data ....
14:58:58 : Map successfully loaded ....
14:59:14 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
14:59:28 : [gl] Context shutdown
14:59:28 : [gl] CDS shutdown: OK
14:59:30 : [gl] CDS init: OK
14:59:30 : [gl] SetPixelFormat: OK
14:59:31 : [gl] wglCreateContext: OK
14:59:31 : [gl] OpenGL framebuffer context init OK
14:59:31 : [inp] Joystick/GamePad device: \bController (MadCatz GamePad)
14:59:31 : [inp] error disabling autocenter
14:59:36 : [gl] Context shutdown
14:59:36 : [gl] CDS shutdown: OK
14:29:00 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
14:29:00 : [sys] DirectX version : 4.09.00.0904
14:29:00 : [cpu] GenuineIntel [ Intel(R) Pentium(R) D CPU 2.80GHz] at ~2791MHz.
14:29:00 : [cpu] Features utilized: fpu cmov mmx sse sse2.
14:29:00 : [mm] physical memory detected (982380K/445988K)
14:29:00 : [mm] virtual memory detected (2097024K/2068988K)
14:29:00 : [mm] Trying to allocate memory pool (153600K)
14:29:00 : [zipfs] Unsupported compression method used: 8 for record #12921 - vehicle/wheel/99/wheel.dds, from file 'base.scs'.
14:29:00 : [zipfs] Unsupported compression method used: 8 for record #12922 - vehicle/wheel/99/wheel.pmd, from file 'base.scs'.
14:29:00 : [zipfs] Unsupported compression method used: 8 for record #12923 - vehicle/wheel/99/wheel.pmg, from file 'base.scs'.
14:29:00 : [zipfs] Unsupported compression method used: 8 for record #12924 - vehicle/wheel/99/wheel.tobj, from file 'base.scs'.
14:29:00 : [zipfs] Unsupported compression method used: 8 for record #12925 - vehicle/wheel/99/wheel_low.pmd, from file 'base.scs'.
14:29:00 : [zipfs] Unsupported compression method used: 8 for record #12926 - vehicle/wheel/99/wheel_low.pmg, from file 'base.scs'.
14:29:00 : [zipfs] base.scs successfully mounted [crc_0xb39eb8f]
14:29:00 : [zipfs] patch.scs successfully mounted [crc_0x48ebc600]
14:29:00 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698)
14:29:00 : Home directory: 'I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin'
14:29:00 : exec /home/config.cfg
14:29:00 : [cor] executing /home/config.cfg
14:29:00 : uset g_minicon "0"
14:29:00 : uset g_console "0"
14:29:00 : uset g_trackir "1"
14:29:00 : uset g_developer "1"
14:29:00 : uset g_steering_func_param "0"
14:29:00 : uset g_joy_axis_brake_dz "0.47"
14:29:00 : uset g_joy_axis_brake "2"
14:29:00 : uset g_joy_ff_gain "1.0"
14:29:00 : uset g_joy_axis_throttle_dz "0.47"
14:29:00 : uset g_joy_axis_throttle "2"
14:29:00 : uset g_joy_axis_ff "0"
14:29:00 : uset g_joy_axis_combine "1"
14:29:00 : uset g_joy_axis_steer_sens "0.24"
14:29:00 : uset g_joy_axis_steer_dz "0.48"
14:29:00 : uset g_joy_axis_steer "0"
14:29:00 : uset g_fatigue "0"
14:29:00 : uset g_police "0"
14:29:00 : uset g_subtitles "0"
14:29:00 : uset g_clock_24 "0"
14:29:00 : uset g_quality "-1"
14:29:00 : uset g_reflection "0"
14:29:00 : uset g_mph "1"
14:29:00 : uset g_show_map "1"
14:29:00 : uset g_points "0.0"
14:29:00 : uset g_atrans "0"
14:29:00 : uset g_flyspeed "5.0"
14:29:00 : uset g_lang "en"
14:29:00 : uset g_colbox "0"
14:29:00 : uset g_texture_usage_stats "0"
14:29:00 : uset g_fps "0"
14:29:00 : uset r_gamma "1.0"
14:29:00 : uset r_path "5"
14:29:00 : uset r_fullscreen "1"
14:29:00 : uset r_mode "1024x768x32x0"
14:29:00 : uset r_device "gl"
14:29:00 : uset r_driver "gl"
14:29:00 : uset ds8_mix_channels "2"
14:29:00 : uset ds8_mix_depth "16"
14:29:00 : uset ds8_mix_rate "44100"
14:29:00 : uset ds8_reverse_stereo "0"
14:29:00 : uset s_acceleration "1"
14:29:00 : uset s_mix_channels "2"
14:29:00 : uset s_mix_depth "16"
14:29:00 : uset s_mix_rate "44100"
14:29:00 : uset s_sfx_enabled "1"
14:29:00 : uset s_music_enabled "0"
14:29:00 : uset s_sfx_volume "0.62"
14:29:00 : uset s_music_volume "0.46"
14:29:00 : uset s_reverse_stereo "0"
14:29:00 : uset s_device "ds8"
14:29:00 : uset r_quirks "0"
14:29:00 : uset r_anisotropy_factor "0.25"
14:29:00 : uset r_texture_detail "2"
14:29:00 : uset i_force_gain "1.0"
14:29:00 : uset i_feedback "1"
14:29:00 : uset i_joystick2 "-1"
14:29:00 : uset i_joystick1 "0"
14:29:00 : uset i_deadzone "0.0"
14:29:00 : uset i_device "di8"
14:29:00 : uset m_invert "0"
14:29:00 : uset m_sensitivity "0.33"
14:29:00 : uset m_filter "0"
14:29:01 : [gl] driver: ATI RADEON XPRESS 200 Series
14:29:01 : [gl] vendor: ATI Technologies Inc.
14:29:01 : [gl] version: 2.1.8545 Release
14:29:01 : [gl] GL extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
14:29:01 : [gl] GL_max_texture_size: 2048
14:29:01 : [gl] taking advantage of 'GL_ARB_fragment_program'
14:29:01 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
14:29:01 : [gl] taking advantage of 'GL_ARB_multitexture'
14:29:01 : [gl] sampler count 8
14:29:01 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
14:29:01 : [gl] taking advantage of 'GL_ARB_texture_compression'
14:29:01 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
14:29:01 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
14:29:01 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
14:29:01 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
14:29:01 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
14:29:01 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
14:29:01 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
14:29:01 : [gl] taking advantage of 'GL_ARB_vertex_program'
14:29:01 : [gl] taking advantage of 'GL_ARB_shader_objects'
14:29:01 : [gl] taking advantage of 'GL_ARB_vertex_shader'
14:29:01 : [gl] taking advantage of 'GL_ARB_fragment_shader'
14:29:01 : [gl] taking advantage of 'GL_ATI_fragment_shader'
14:29:01 : [gl] taking advantage of 'GL_ATI_draw_buffers'
14:29:01 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
14:29:01 : [gl] taking advantage of 'GL_EXT_blend_color'
14:29:01 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
14:29:01 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
14:29:01 : [gl] taking advantage of 'GL_EXT_rescale_normal'
14:29:01 : [gl] taking advantage of 'GL_EXT_secondary_color'
14:29:01 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
14:29:01 : [gl] taking advantage of 'GL_EXT_texture3D'
14:29:01 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
14:29:01 : [gl] taking advantage of 'GL_EXT_texture_env_add'
14:29:01 : [gl] max anisotropy factor : 16
14:29:01 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
14:29:01 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
14:29:01 : [gl] taking advantage of 'WGL_ARB_extensions_string'
14:29:01 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMDX_gpu_association
14:29:01 : [gl] taking advantage of 'WGL_ARB_pixel_format'
14:29:01 : [gl] taking advantage of 'WGL_ARB_pbuffer'
14:29:01 : [gl] taking advantage of 'WGL_ARB_render_texture'
14:29:01 : [gl] CDS init: OK
14:29:01 : [gl] SetPixelFormat: OK
14:29:01 : [gl] wglCreateContext: OK
14:29:01 : [gl] OpenGL framebuffer context init OK
14:29:01 : [snd] select device (ds8)
14:29:01 : [ds8] Available device : Primary Sound Driver ().
14:29:01 : [ds8] Available device : Realtek HD Audio rear output (RtkHDAud.sys).
14:29:01 : [ds8] Initialization OK.
14:29:01 : [game] Trying to mount MOD archive: I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/379 Custom.scs
14:29:01 : [zipfs] I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/379 Custom.scs successfully mounted [crc_0x2873d336]
14:29:01 : [game] Trying to mount MOD archive: I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/Elliot-Dalton-Extreme-v1.09.scs
14:29:01 : [zipfs] I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/Elliot-Dalton-Extreme-v1.09.scs successfully mounted [crc_0xab39ff2d]
14:29:01 : [game] Trying to mount MOD archive: I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/MAC Smoothside Dump V2.scs
14:29:01 : [zipfs] I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/MAC Smoothside Dump V2.scs successfully mounted [crc_0x297322e9]
14:29:01 : [game] Trying to mount MOD archive: I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/MAC Smoothside Dump.scs
14:29:01 : [zipfs] I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/MAC Smoothside Dump.scs successfully mounted [crc_0x5ba9299b]
14:29:01 : [game] Trying to mount MOD archive: I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/mac smoothside.scs
14:29:01 : [zipfs] I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/mac smoothside.scs successfully mounted [crc_0xffd0eb3c]
14:29:01 : [game] Trying to mount MOD archive: I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/Peterbilt 379 Flattop Storage.scs
14:29:01 : [zipfs] I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/Peterbilt 379 Flattop Storage.scs successfully mounted [crc_0xc78c2cb9]
14:29:01 : [game] Trying to mount MOD archive: I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/Realistic Truck Sounds V1.2.scs
14:29:01 : [zipfs] I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/Realistic Truck Sounds V1.2.scs successfully mounted [crc_0x61b18748]
14:29:01 : [game] Trying to mount MOD archive: I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/STFU.scs
14:29:01 : [zipfs] I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/STFU.scs successfully mounted [crc_0]
14:29:01 : [game] Trying to mount MOD archive: I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/wheels.scs
14:29:01 : [zipfs] I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/wheels.scs successfully mounted [crc_0x672f16f]
14:29:01 : [game] Trying to mount MOD archive: I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/_real drive v2.0.scs
14:29:01 : [zipfs] I:/Documents and Settings/Administrator/My Documents/18 WoS Haulin/mod/_real drive v2.0.scs successfully mounted [crc_0x3e34dfa1]
14:29:02 : [inp] Joystick/GamePad device: \bController (MadCatz GamePad)
14:29:02 : [inp] error disabling autocenter
14:29:02 : g_ui_recache
14:29:02 : exit
14:29:03 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
14:29:12 : Loading city data ....
14:58:40 : map /def/economy/initial_saves/easy albuquerque Player
14:58:40 : Trying to restore game state from (/def/economy/initial_saves/easy)...
14:58:40 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
14:58:40 : Loading resource server data ....
14:58:40 : Loading road data ....
14:58:41 : Loading terrain data ....
14:58:41 : Loading railing data ....
14:58:41 : Loading building data ....
14:58:41 : Loading model data ....
14:58:43 : Loading prefab data ....
14:58:43 : Loading sign data ....
14:58:43 : Loading traffic light data ....
14:58:43 : Loading city data ....
14:58:43 : Loading vegetation data ....
14:58:43 : Loading particles data ....
14:58:43 : Loading hinges data ....
14:58:43 : Loading stamp data ....
14:58:43 : Loading movers data ....
14:58:58 : Map successfully loaded ....
14:59:14 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
14:59:28 : [gl] Context shutdown
14:59:28 : [gl] CDS shutdown: OK
14:59:30 : [gl] CDS init: OK
14:59:30 : [gl] SetPixelFormat: OK
14:59:31 : [gl] wglCreateContext: OK
14:59:31 : [gl] OpenGL framebuffer context init OK
14:59:31 : [inp] Joystick/GamePad device: \bController (MadCatz GamePad)
14:59:31 : [inp] error disabling autocenter
14:59:36 : [gl] Context shutdown
14:59:36 : [gl] CDS shutdown: OK