Post by cnsfarms on Mar 25, 2013 17:07:59 GMT -5
Looks like alot of people have had the same issues, but I cannot find how to fix it, loads about 1 out of 20 times and runs fine then
this is the prism log:
******** : log created on : Monday March 25 2013 @ 16:35:30
16:35:30 : [sys] running on x86 / Windows 2000 (version 5.0) /
16:35:30 : [sys] DirectX version : 4.09.00.0904
16:35:30 : [cpu] GenuineIntel [ Intel(R) Celeron(R) D CPU 3.20GHz] at ~3191MHz.
16:35:30 : [cpu] Features utilized: fpu cmov mmx sse sse2.
16:35:30 : [mm] physical memory detected (1046104K/599664K)
16:35:30 : [mm] virtual memory detected (2097024K/2062444K)
16:35:30 : [mm] Trying to allocate memory pool (153600K)
16:35:31 : [zipfs] base.scs successfully mounted [crc_0xb39eb8f]
16:35:31 : [game] 18 WoS Haulin init ver.1.00 (rev. 18921)
16:35:31 : Home directory: 'C:/Documents and Settings/Owner/My Documents/18 WoS Haulin'
16:35:31 : exec /home/config.cfg
16:35:31 : [cor] executing /home/config.cfg
16:35:31 : uset g_minicon "0"
16:35:31 : uset g_console "0"
16:35:31 : uset g_developer "0"
16:35:31 : uset g_steering_func_param "0.0"
16:35:31 : uset g_joy_axis_brake_dz "0.0"
16:35:31 : uset g_joy_axis_brake "7"
16:35:31 : uset g_joy_ff_gain "1.0"
16:35:31 : uset g_joy_axis_throttle_dz "1"
16:35:31 : uset g_joy_axis_throttle "7"
16:35:31 : uset g_joy_axis_ff "0"
16:35:31 : uset g_joy_axis_combine "0"
16:35:31 : uset g_joy_axis_steer_sens "1"
16:35:31 : uset g_joy_axis_steer_dz "0.0"
16:35:31 : uset g_joy_axis_steer "7"
16:35:31 : uset g_subtitles "0"
16:35:31 : uset g_clock_24 "1"
16:35:31 : uset g_quality "0"
16:35:31 : uset g_reflection "0"
16:35:31 : uset g_mph "1"
16:35:31 : uset g_show_map "1"
16:35:31 : uset g_points "0.0"
16:35:31 : uset g_atrans "1"
16:35:31 : uset g_flyspeed "0.0"
16:35:31 : uset g_lang "en"
16:35:31 : uset g_colbox "0"
16:35:31 : uset g_texture_usage_stats "0"
16:35:31 : uset g_fps "0"
16:35:31 : uset r_gamma "0.99"
16:35:31 : uset r_path "5"
16:35:31 : uset r_fullscreen "1"
16:35:31 : uset r_mode "800x600x32x0"
16:35:31 : uset r_device "gl"
16:35:31 : uset r_driver "gl"
16:35:31 : uset ds8_mix_channels "2"
16:35:31 : uset ds8_mix_depth "16"
16:35:31 : uset ds8_mix_rate "44100"
16:35:31 : uset ds8_reverse_stereo "1"
16:35:31 : uset s_acceleration "1"
16:35:31 : uset s_mix_channels "2"
16:35:31 : uset s_mix_depth "16"
16:35:31 : uset s_mix_rate "44100"
16:35:31 : uset s_sfx_enabled "1"
16:35:31 : uset s_music_enabled "1"
16:35:31 : uset s_sfx_volume "1.0"
16:35:31 : uset s_music_volume "0.47"
16:35:31 : uset s_reverse_stereo "1"
16:35:31 : uset s_device "ds8"
16:35:31 : uset r_quirks "0"
16:35:31 : uset r_anisotropy_factor "0.0"
16:35:31 : uset r_texture_detail "2"
16:35:31 : uset i_force_gain "1.0"
16:35:31 : uset i_feedback "1"
16:35:31 : uset i_joystick2 "-1"
16:35:31 : uset i_joystick1 "-1"
16:35:31 : uset i_deadzone "0.0"
16:35:31 : uset i_device "di8"
16:35:31 : uset m_invert "0"
16:35:31 : uset m_sensitivity "0.33"
16:35:31 : uset m_filter "0"
16:35:31 : uset g_view_dist "0.5"
16:35:38 : [gl] driver: ATI Radeon HD 5450
16:35:38 : [gl] vendor: ATI Technologies Inc.
16:35:38 : [gl] version: 4.2.11927 Compatibility Profile Context
16:35:38 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
16:35:38 : [gl] GL_max_texture_size: 16384
16:35:38 : [gl] taking advantage of 'GL_ARB_fragment_program'
16:35:38 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
16:35:38 : [gl] taking advantage of 'GL_ARB_multitexture'
16:35:38 : [gl] sampler count 8
16:35:38 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
16:35:38 : [gl] taking advantage of 'GL_ARB_texture_compression'
16:35:38 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
16:35:38 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
16:35:38 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
16:35:38 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
16:35:38 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
16:35:38 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
16:35:38 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
16:35:38 : [gl] taking advantage of 'GL_ARB_vertex_program'
16:35:38 : [gl] taking advantage of 'GL_ARB_shader_objects'
16:35:38 : [gl] taking advantage of 'GL_ARB_vertex_shader'
16:35:38 : [gl] taking advantage of 'GL_ARB_fragment_shader'
16:35:38 : [gl] taking advantage of 'GL_ATI_fragment_shader'
16:35:38 : [gl] taking advantage of 'GL_ATI_draw_buffers'
16:35:38 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
16:35:38 : [gl] taking advantage of 'GL_EXT_blend_color'
16:35:38 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
16:35:38 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
16:35:38 : [gl] taking advantage of 'GL_EXT_rescale_normal'
16:35:38 : [gl] taking advantage of 'GL_EXT_secondary_color'
16:35:38 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
16:35:38 : [gl] taking advantage of 'GL_EXT_texture3D'
16:35:38 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
16:35:38 : [gl] taking advantage of 'GL_EXT_texture_env_add'
16:35:38 : [gl] max anisotropy factor : 16
16:35:38 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
16:35:38 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
16:35:38 : [gl] taking advantage of 'WGL_ARB_extensions_string'
16:35:38 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
16:35:38 : [gl] taking advantage of 'WGL_ARB_pixel_format'
16:35:38 : [gl] taking advantage of 'WGL_ARB_pbuffer'
16:35:38 : [gl] taking advantage of 'WGL_ARB_render_texture'
16:35:39 : [gl] CDS init: OK
16:35:39 : [gl] SetPixelFormat: OK
16:35:39 : [gl] wglCreateContext: OK
16:35:39 : [gl] OpenGL framebuffer context init OK
16:35:40 : [snd] select device (ds8)
16:35:40 : [ds8] Available device : Primary Sound Driver ().
16:35:40 : [ds8] Available device : Realtek HD Audio output (RtkHDAud.sys).
16:35:40 : [ds8] Initialization OK.
16:35:40 : [game] Trying to mount MOD archive: C:/Documents and Settings/Owner/My Documents/18 WoS Haulin/mod/camera.scs
16:35:40 : [zipfs] C:/Documents and Settings/Owner/My Documents/18 WoS Haulin/mod/camera.scs successfully mounted [crc_0x3b600d0e]
16:35:40 : [game] Trying to mount MOD archive: C:/Documents and Settings/Owner/My Documents/18 WoS Haulin/mod/heavysteer.scs
16:35:40 : [zipfs] C:/Documents and Settings/Owner/My Documents/18 WoS Haulin/mod/heavysteer.scs successfully mounted [crc_0x4eaa6079]
16:35:40 : [game] Trying to mount MOD archive: C:/Documents and Settings/Owner/My Documents/18 WoS Haulin/mod/interior.scs
16:35:40 : [zipfs] C:/Documents and Settings/Owner/My Documents/18 WoS Haulin/mod/interior.scs successfully mounted [crc_0x5b37561]
16:35:40 : [game] Trying to mount MOD archive: C:/Documents and Settings/Owner/My Documents/18 WoS Haulin/mod/Lowboy-Double v1.0.scs
16:35:40 : [zipfs] C:/Documents and Settings/Owner/My Documents/18 WoS Haulin/mod/Lowboy-Double v1.0.scs successfully mounted [crc_0xff4ba66a]
16:35:40 : [game] Trying to mount MOD archive: C:/Documents and Settings/Owner/My Documents/18 WoS Haulin/mod/Rocketman's 379 tri axle Heavy Hauler.scs
16:35:40 : [zipfs] C:/Documents and Settings/Owner/My Documents/18 WoS Haulin/mod/Rocketman's 379 tri axle Heavy Hauler.scs successfully mounted [crc_0xc8b2e22]
16:35:40 : [game] Trying to mount MOD archive: C:/Documents and Settings/Owner/My Documents/18 WoS Haulin/mod/truck storage.scs
16:35:40 : [zipfs] Invalid central directory offset in file 'C:/Documents and Settings/Owner/My Documents/18 WoS Haulin/mod/truck storage.scs'.
16:35:41 : g_ui_recache
16:35:41 : exit
16:35:42 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
16:35:51 : Loading city data ....
16:36:11 : map /home/save/2
16:36:11 : Trying to restore game state from (/home/save/2)...
16:36:12 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
16:36:12 : Loading resource server data ....
16:36:12 : Loading road data ....
16:36:13 : Loading terrain data ....
16:36:13 : Loading railing data ....
16:36:13 : Loading building data ....
16:36:14 : Loading model data ....
16:36:14 : Loading prefab data ....
16:36:14 : Loading sign data ....
16:36:14 : Loading traffic light data ....
16:36:14 : Loading city data ....
16:36:14 : Loading vegetation data ....
16:36:14 : Loading particles data ....
16:36:14 : Loading hinges data ....
16:36:14 : Loading stamp data ....
16:36:14 : Loading movers data ....
16:36:29 : Map successfully loaded ....
16:36:30 : [unit] File '/save/2/game.sii':
16:36:30 : [unit] The unit '_nameless.1218.23F8' of type 'vehicle' has dangling pointer (to 'vehicle.05379exhd') in the attribute named 'permanent_vehicle_data'.
16:36:30 : [unit] File '/save/2/game.sii':
16:36:30 : [unit] The unit '_nameless.1218.2E20' of type 'vehicle' has dangling pointer (to 'vehicle.05379exhd') in the attribute named 'permanent_vehicle_data'.
16:36:30 : [unit] File '/save/2/game.sii':
16:36:30 : [unit] The unit '_nameless.1218.3F80' of type 'vehicle' has dangling pointer (to 'vehicle.05379exhd') in the attribute named 'permanent_vehicle_data'.
16:36:30 : [unit] File '/save/2/game.sii':
16:36:30 : [unit] The pointer to 'vehicle.05379exhd' looks like dangling pointer.
16:36:30 : load_unit_tree() - Failed to load unit tree from file (/home/save/2/game.sii)
16:36:30 : .\management\game_ctrl.cpp(625): unknown fn: Unable to create economy unit!
this is the prism log:
******** : log created on : Monday March 25 2013 @ 16:35:30
16:35:30 : [sys] running on x86 / Windows 2000 (version 5.0) /
16:35:30 : [sys] DirectX version : 4.09.00.0904
16:35:30 : [cpu] GenuineIntel [ Intel(R) Celeron(R) D CPU 3.20GHz] at ~3191MHz.
16:35:30 : [cpu] Features utilized: fpu cmov mmx sse sse2.
16:35:30 : [mm] physical memory detected (1046104K/599664K)
16:35:30 : [mm] virtual memory detected (2097024K/2062444K)
16:35:30 : [mm] Trying to allocate memory pool (153600K)
16:35:31 : [zipfs] base.scs successfully mounted [crc_0xb39eb8f]
16:35:31 : [game] 18 WoS Haulin init ver.1.00 (rev. 18921)
16:35:31 : Home directory: 'C:/Documents and Settings/Owner/My Documents/18 WoS Haulin'
16:35:31 : exec /home/config.cfg
16:35:31 : [cor] executing /home/config.cfg
16:35:31 : uset g_minicon "0"
16:35:31 : uset g_console "0"
16:35:31 : uset g_developer "0"
16:35:31 : uset g_steering_func_param "0.0"
16:35:31 : uset g_joy_axis_brake_dz "0.0"
16:35:31 : uset g_joy_axis_brake "7"
16:35:31 : uset g_joy_ff_gain "1.0"
16:35:31 : uset g_joy_axis_throttle_dz "1"
16:35:31 : uset g_joy_axis_throttle "7"
16:35:31 : uset g_joy_axis_ff "0"
16:35:31 : uset g_joy_axis_combine "0"
16:35:31 : uset g_joy_axis_steer_sens "1"
16:35:31 : uset g_joy_axis_steer_dz "0.0"
16:35:31 : uset g_joy_axis_steer "7"
16:35:31 : uset g_subtitles "0"
16:35:31 : uset g_clock_24 "1"
16:35:31 : uset g_quality "0"
16:35:31 : uset g_reflection "0"
16:35:31 : uset g_mph "1"
16:35:31 : uset g_show_map "1"
16:35:31 : uset g_points "0.0"
16:35:31 : uset g_atrans "1"
16:35:31 : uset g_flyspeed "0.0"
16:35:31 : uset g_lang "en"
16:35:31 : uset g_colbox "0"
16:35:31 : uset g_texture_usage_stats "0"
16:35:31 : uset g_fps "0"
16:35:31 : uset r_gamma "0.99"
16:35:31 : uset r_path "5"
16:35:31 : uset r_fullscreen "1"
16:35:31 : uset r_mode "800x600x32x0"
16:35:31 : uset r_device "gl"
16:35:31 : uset r_driver "gl"
16:35:31 : uset ds8_mix_channels "2"
16:35:31 : uset ds8_mix_depth "16"
16:35:31 : uset ds8_mix_rate "44100"
16:35:31 : uset ds8_reverse_stereo "1"
16:35:31 : uset s_acceleration "1"
16:35:31 : uset s_mix_channels "2"
16:35:31 : uset s_mix_depth "16"
16:35:31 : uset s_mix_rate "44100"
16:35:31 : uset s_sfx_enabled "1"
16:35:31 : uset s_music_enabled "1"
16:35:31 : uset s_sfx_volume "1.0"
16:35:31 : uset s_music_volume "0.47"
16:35:31 : uset s_reverse_stereo "1"
16:35:31 : uset s_device "ds8"
16:35:31 : uset r_quirks "0"
16:35:31 : uset r_anisotropy_factor "0.0"
16:35:31 : uset r_texture_detail "2"
16:35:31 : uset i_force_gain "1.0"
16:35:31 : uset i_feedback "1"
16:35:31 : uset i_joystick2 "-1"
16:35:31 : uset i_joystick1 "-1"
16:35:31 : uset i_deadzone "0.0"
16:35:31 : uset i_device "di8"
16:35:31 : uset m_invert "0"
16:35:31 : uset m_sensitivity "0.33"
16:35:31 : uset m_filter "0"
16:35:31 : uset g_view_dist "0.5"
16:35:38 : [gl] driver: ATI Radeon HD 5450
16:35:38 : [gl] vendor: ATI Technologies Inc.
16:35:38 : [gl] version: 4.2.11927 Compatibility Profile Context
16:35:38 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
16:35:38 : [gl] GL_max_texture_size: 16384
16:35:38 : [gl] taking advantage of 'GL_ARB_fragment_program'
16:35:38 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
16:35:38 : [gl] taking advantage of 'GL_ARB_multitexture'
16:35:38 : [gl] sampler count 8
16:35:38 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
16:35:38 : [gl] taking advantage of 'GL_ARB_texture_compression'
16:35:38 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
16:35:38 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
16:35:38 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
16:35:38 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
16:35:38 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
16:35:38 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
16:35:38 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
16:35:38 : [gl] taking advantage of 'GL_ARB_vertex_program'
16:35:38 : [gl] taking advantage of 'GL_ARB_shader_objects'
16:35:38 : [gl] taking advantage of 'GL_ARB_vertex_shader'
16:35:38 : [gl] taking advantage of 'GL_ARB_fragment_shader'
16:35:38 : [gl] taking advantage of 'GL_ATI_fragment_shader'
16:35:38 : [gl] taking advantage of 'GL_ATI_draw_buffers'
16:35:38 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
16:35:38 : [gl] taking advantage of 'GL_EXT_blend_color'
16:35:38 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
16:35:38 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
16:35:38 : [gl] taking advantage of 'GL_EXT_rescale_normal'
16:35:38 : [gl] taking advantage of 'GL_EXT_secondary_color'
16:35:38 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
16:35:38 : [gl] taking advantage of 'GL_EXT_texture3D'
16:35:38 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
16:35:38 : [gl] taking advantage of 'GL_EXT_texture_env_add'
16:35:38 : [gl] max anisotropy factor : 16
16:35:38 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
16:35:38 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
16:35:38 : [gl] taking advantage of 'WGL_ARB_extensions_string'
16:35:38 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
16:35:38 : [gl] taking advantage of 'WGL_ARB_pixel_format'
16:35:38 : [gl] taking advantage of 'WGL_ARB_pbuffer'
16:35:38 : [gl] taking advantage of 'WGL_ARB_render_texture'
16:35:39 : [gl] CDS init: OK
16:35:39 : [gl] SetPixelFormat: OK
16:35:39 : [gl] wglCreateContext: OK
16:35:39 : [gl] OpenGL framebuffer context init OK
16:35:40 : [snd] select device (ds8)
16:35:40 : [ds8] Available device : Primary Sound Driver ().
16:35:40 : [ds8] Available device : Realtek HD Audio output (RtkHDAud.sys).
16:35:40 : [ds8] Initialization OK.
16:35:40 : [game] Trying to mount MOD archive: C:/Documents and Settings/Owner/My Documents/18 WoS Haulin/mod/camera.scs
16:35:40 : [zipfs] C:/Documents and Settings/Owner/My Documents/18 WoS Haulin/mod/camera.scs successfully mounted [crc_0x3b600d0e]
16:35:40 : [game] Trying to mount MOD archive: C:/Documents and Settings/Owner/My Documents/18 WoS Haulin/mod/heavysteer.scs
16:35:40 : [zipfs] C:/Documents and Settings/Owner/My Documents/18 WoS Haulin/mod/heavysteer.scs successfully mounted [crc_0x4eaa6079]
16:35:40 : [game] Trying to mount MOD archive: C:/Documents and Settings/Owner/My Documents/18 WoS Haulin/mod/interior.scs
16:35:40 : [zipfs] C:/Documents and Settings/Owner/My Documents/18 WoS Haulin/mod/interior.scs successfully mounted [crc_0x5b37561]
16:35:40 : [game] Trying to mount MOD archive: C:/Documents and Settings/Owner/My Documents/18 WoS Haulin/mod/Lowboy-Double v1.0.scs
16:35:40 : [zipfs] C:/Documents and Settings/Owner/My Documents/18 WoS Haulin/mod/Lowboy-Double v1.0.scs successfully mounted [crc_0xff4ba66a]
16:35:40 : [game] Trying to mount MOD archive: C:/Documents and Settings/Owner/My Documents/18 WoS Haulin/mod/Rocketman's 379 tri axle Heavy Hauler.scs
16:35:40 : [zipfs] C:/Documents and Settings/Owner/My Documents/18 WoS Haulin/mod/Rocketman's 379 tri axle Heavy Hauler.scs successfully mounted [crc_0xc8b2e22]
16:35:40 : [game] Trying to mount MOD archive: C:/Documents and Settings/Owner/My Documents/18 WoS Haulin/mod/truck storage.scs
16:35:40 : [zipfs] Invalid central directory offset in file 'C:/Documents and Settings/Owner/My Documents/18 WoS Haulin/mod/truck storage.scs'.
16:35:41 : g_ui_recache
16:35:41 : exit
16:35:42 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
16:35:51 : Loading city data ....
16:36:11 : map /home/save/2
16:36:11 : Trying to restore game state from (/home/save/2)...
16:36:12 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
16:36:12 : Loading resource server data ....
16:36:12 : Loading road data ....
16:36:13 : Loading terrain data ....
16:36:13 : Loading railing data ....
16:36:13 : Loading building data ....
16:36:14 : Loading model data ....
16:36:14 : Loading prefab data ....
16:36:14 : Loading sign data ....
16:36:14 : Loading traffic light data ....
16:36:14 : Loading city data ....
16:36:14 : Loading vegetation data ....
16:36:14 : Loading particles data ....
16:36:14 : Loading hinges data ....
16:36:14 : Loading stamp data ....
16:36:14 : Loading movers data ....
16:36:29 : Map successfully loaded ....
16:36:30 : [unit] File '/save/2/game.sii':
16:36:30 : [unit] The unit '_nameless.1218.23F8' of type 'vehicle' has dangling pointer (to 'vehicle.05379exhd') in the attribute named 'permanent_vehicle_data'.
16:36:30 : [unit] File '/save/2/game.sii':
16:36:30 : [unit] The unit '_nameless.1218.2E20' of type 'vehicle' has dangling pointer (to 'vehicle.05379exhd') in the attribute named 'permanent_vehicle_data'.
16:36:30 : [unit] File '/save/2/game.sii':
16:36:30 : [unit] The unit '_nameless.1218.3F80' of type 'vehicle' has dangling pointer (to 'vehicle.05379exhd') in the attribute named 'permanent_vehicle_data'.
16:36:30 : [unit] File '/save/2/game.sii':
16:36:30 : [unit] The pointer to 'vehicle.05379exhd' looks like dangling pointer.
16:36:30 : load_unit_tree() - Failed to load unit tree from file (/home/save/2/game.sii)
16:36:30 : .\management\game_ctrl.cpp(625): unknown fn: Unable to create economy unit!