Post by spike2 on Dec 2, 2008 10:13:37 GMT -5
I can't get the replacement tanker to work! Do i need wheels for it or what ?
17:13:28 : exec /home/config.cfg
17:13:28 : [cor] executing /home/config.cfg
17:13:28 : uset g_minicon "0"
17:13:28 : uset g_console "1"
17:13:28 : uset g_trackir "1"
17:13:28 : uset g_developer "1"
17:13:28 : uset g_steering_func_param "0.0"
17:13:28 : uset g_joy_axis_brake_dz "0.0"
17:13:28 : uset g_joy_axis_brake "7"
17:13:28 : uset g_joy_ff_gain "1.0"
17:13:28 : uset g_joy_axis_throttle_dz "0.0"
17:13:28 : uset g_joy_axis_throttle "7"
17:13:28 : uset g_joy_axis_ff "0"
17:13:28 : uset g_joy_axis_combine "0"
17:13:28 : uset g_joy_axis_steer_sens "0.6"
17:13:28 : uset g_joy_axis_steer_dz "0.0"
17:13:28 : uset g_joy_axis_steer "7"
17:13:28 : uset g_fatigue "0"
17:13:28 : uset g_police "1"
17:13:28 : uset g_subtitles "0"
17:13:28 : uset g_clock_24 "1"
17:13:28 : uset g_quality "2"
17:13:28 : uset g_reflection "1"
17:13:28 : uset g_mph "1"
17:13:28 : uset g_show_map "1"
17:13:28 : uset g_points "0.0"
17:13:28 : uset g_atrans "1"
17:13:28 : uset g_flyspeed "0.0"
17:13:28 : uset g_lang "en"
17:13:28 : uset g_colbox "0"
17:13:28 : uset r_gamma "1.11"
17:13:28 : uset r_path "5"
17:13:28 : uset r_fullscreen "1"
17:13:28 : uset r_mode "1024x768x32x0"
17:13:28 : uset r_device "gl"
17:13:28 : uset r_driver "gl"
17:13:28 : uset g_texture_usage_stats "0"
17:13:28 : uset g_fps "0"
17:13:28 : uset ds8_mix_channels "2"
17:13:28 : uset ds8_mix_depth "16"
17:13:28 : uset ds8_mix_rate "44100"
17:13:28 : uset ds8_reverse_stereo "0"
17:13:28 : uset s_acceleration "0"
17:13:28 : uset s_mix_channels "2"
17:13:28 : uset s_mix_depth "16"
17:13:28 : uset s_mix_rate "44100"
17:13:28 : uset s_sfx_enabled "1"
17:13:28 : uset s_music_enabled "1"
17:13:28 : uset s_sfx_volume "1.0"
17:13:28 : uset s_music_volume "1.0"
17:13:28 : uset s_reverse_stereo "0"
17:13:28 : uset s_device "ds8"
17:13:28 : uset r_quirks "0"
17:13:28 : uset r_anisotropy_factor "0.25"
17:13:28 : uset r_texture_detail "0"
17:13:28 : uset i_force_gain "1.0"
17:13:28 : uset i_feedback "1"
17:13:28 : uset i_joystick2 "-1"
17:13:28 : uset i_joystick1 "-1"
17:13:28 : uset i_deadzone "0.0"
17:13:28 : uset i_device "di8"
17:13:28 : uset m_invert "0"
17:13:28 : uset m_sensitivity "0.33"
17:13:28 : uset m_filter "0"
17:13:28 : [gl] ICD OpenGL driver detected.
17:13:28 : [gl] driver: ATI Radeon 9550 / X1050 Series x86/SSE2
17:13:28 : [gl] vendor: ATI Technologies Inc.
17:13:28 : [gl] version: 2.0.6388 WinXP Release
17:13:28 : [gl] GL extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
17:13:28 : [gl] GL_max_texture_size: 2048
17:13:28 : [gl] taking advantage of 'GL_ARB_multitexture'
17:13:28 : [gl] Sampler count: 8
17:13:28 : [gl] taking advantage of 'GL_ARB_fragment_program'
17:13:28 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
17:13:28 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
17:13:28 : [gl] taking advantage of 'GL_ARB_texture_compression'
17:13:28 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
17:13:28 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
17:13:28 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
17:13:28 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
17:13:28 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
17:13:28 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
17:13:28 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
17:13:28 : [gl] taking advantage of 'GL_ARB_vertex_program'
17:13:28 : [gl] Vertex attribute count: 32
17:13:28 : [gl] The attribute count limit clamped down to 16 from 32.
17:13:28 : [gl] taking advantage of 'GL_ARB_shader_objects'
17:13:28 : [gl] taking advantage of 'GL_ARB_vertex_shader'
17:13:28 : [gl] taking advantage of 'GL_ARB_fragment_shader'
17:13:28 : [gl] taking advantage of 'GL_ATI_fragment_shader'
17:13:28 : [gl] taking advantage of 'GL_ATI_vertex_array_object'
17:13:28 : [gl] taking advantage of 'GL_ATI_draw_buffers'
17:13:28 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
17:13:28 : [gl] taking advantage of 'GL_EXT_blend_color'
17:13:28 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
17:13:28 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
17:13:28 : [gl] taking advantage of 'GL_EXT_rescale_normal'
17:13:28 : [gl] taking advantage of 'GL_EXT_secondary_color'
17:13:28 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
17:13:28 : [gl] taking advantage of 'GL_EXT_texture3D'
17:13:28 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
17:13:28 : [gl] taking advantage of 'GL_EXT_texture_env_add'
17:13:28 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
17:13:28 : [gl] Max anisotropy factor: 16
17:13:28 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
17:13:28 : [gl] taking advantage of 'WGL_ARB_extensions_string'
17:13:28 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle
17:13:28 : [gl] taking advantage of 'WGL_ARB_pixel_format'
17:13:28 : [gl] taking advantage of 'WGL_ARB_pbuffer'
17:13:28 : [gl] taking advantage of 'WGL_ARB_render_texture'
17:13:29 : [gl] CDS init: OK
17:13:29 : [gl] SetPixelFormat: OK
17:13:29 : [gl] wglCreateContext: OK
17:13:29 : [gl] OpenGL framebuffer context init OK
17:13:29 : [gfx] Created drawable (/procedural/glow.tobj)
17:13:29 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
17:13:29 : [gfx] Created drawable (/procedural/generic_env.tobj)
17:13:29 : [gfx] Created drawable (/procedural/water_env.tobj)
17:13:29 : [snd] select device (ds8)
17:13:29 : [ds8] Available device : Primary Sound Driver ().
17:13:29 : [ds8] Available device : Realtek AC97 Audio (ALCXWDM.SYS).
17:13:29 : [ds8] Initialization OK.
17:13:29 : g_ui_recache
17:13:29 : exit
17:13:30 : Starting physics server: \gOpen Dynamics Engine (svn revision 1119)
17:13:30 : [model] Model geometry '/vehicle/wheel/st/wheel.pmg' has incorrect file magic/version 506d6710 - expected magic/version 506d6711
17:13:28 : exec /home/config.cfg
17:13:28 : [cor] executing /home/config.cfg
17:13:28 : uset g_minicon "0"
17:13:28 : uset g_console "1"
17:13:28 : uset g_trackir "1"
17:13:28 : uset g_developer "1"
17:13:28 : uset g_steering_func_param "0.0"
17:13:28 : uset g_joy_axis_brake_dz "0.0"
17:13:28 : uset g_joy_axis_brake "7"
17:13:28 : uset g_joy_ff_gain "1.0"
17:13:28 : uset g_joy_axis_throttle_dz "0.0"
17:13:28 : uset g_joy_axis_throttle "7"
17:13:28 : uset g_joy_axis_ff "0"
17:13:28 : uset g_joy_axis_combine "0"
17:13:28 : uset g_joy_axis_steer_sens "0.6"
17:13:28 : uset g_joy_axis_steer_dz "0.0"
17:13:28 : uset g_joy_axis_steer "7"
17:13:28 : uset g_fatigue "0"
17:13:28 : uset g_police "1"
17:13:28 : uset g_subtitles "0"
17:13:28 : uset g_clock_24 "1"
17:13:28 : uset g_quality "2"
17:13:28 : uset g_reflection "1"
17:13:28 : uset g_mph "1"
17:13:28 : uset g_show_map "1"
17:13:28 : uset g_points "0.0"
17:13:28 : uset g_atrans "1"
17:13:28 : uset g_flyspeed "0.0"
17:13:28 : uset g_lang "en"
17:13:28 : uset g_colbox "0"
17:13:28 : uset r_gamma "1.11"
17:13:28 : uset r_path "5"
17:13:28 : uset r_fullscreen "1"
17:13:28 : uset r_mode "1024x768x32x0"
17:13:28 : uset r_device "gl"
17:13:28 : uset r_driver "gl"
17:13:28 : uset g_texture_usage_stats "0"
17:13:28 : uset g_fps "0"
17:13:28 : uset ds8_mix_channels "2"
17:13:28 : uset ds8_mix_depth "16"
17:13:28 : uset ds8_mix_rate "44100"
17:13:28 : uset ds8_reverse_stereo "0"
17:13:28 : uset s_acceleration "0"
17:13:28 : uset s_mix_channels "2"
17:13:28 : uset s_mix_depth "16"
17:13:28 : uset s_mix_rate "44100"
17:13:28 : uset s_sfx_enabled "1"
17:13:28 : uset s_music_enabled "1"
17:13:28 : uset s_sfx_volume "1.0"
17:13:28 : uset s_music_volume "1.0"
17:13:28 : uset s_reverse_stereo "0"
17:13:28 : uset s_device "ds8"
17:13:28 : uset r_quirks "0"
17:13:28 : uset r_anisotropy_factor "0.25"
17:13:28 : uset r_texture_detail "0"
17:13:28 : uset i_force_gain "1.0"
17:13:28 : uset i_feedback "1"
17:13:28 : uset i_joystick2 "-1"
17:13:28 : uset i_joystick1 "-1"
17:13:28 : uset i_deadzone "0.0"
17:13:28 : uset i_device "di8"
17:13:28 : uset m_invert "0"
17:13:28 : uset m_sensitivity "0.33"
17:13:28 : uset m_filter "0"
17:13:28 : [gl] ICD OpenGL driver detected.
17:13:28 : [gl] driver: ATI Radeon 9550 / X1050 Series x86/SSE2
17:13:28 : [gl] vendor: ATI Technologies Inc.
17:13:28 : [gl] version: 2.0.6388 WinXP Release
17:13:28 : [gl] GL extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
17:13:28 : [gl] GL_max_texture_size: 2048
17:13:28 : [gl] taking advantage of 'GL_ARB_multitexture'
17:13:28 : [gl] Sampler count: 8
17:13:28 : [gl] taking advantage of 'GL_ARB_fragment_program'
17:13:28 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
17:13:28 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
17:13:28 : [gl] taking advantage of 'GL_ARB_texture_compression'
17:13:28 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
17:13:28 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
17:13:28 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
17:13:28 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
17:13:28 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
17:13:28 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
17:13:28 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
17:13:28 : [gl] taking advantage of 'GL_ARB_vertex_program'
17:13:28 : [gl] Vertex attribute count: 32
17:13:28 : [gl] The attribute count limit clamped down to 16 from 32.
17:13:28 : [gl] taking advantage of 'GL_ARB_shader_objects'
17:13:28 : [gl] taking advantage of 'GL_ARB_vertex_shader'
17:13:28 : [gl] taking advantage of 'GL_ARB_fragment_shader'
17:13:28 : [gl] taking advantage of 'GL_ATI_fragment_shader'
17:13:28 : [gl] taking advantage of 'GL_ATI_vertex_array_object'
17:13:28 : [gl] taking advantage of 'GL_ATI_draw_buffers'
17:13:28 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
17:13:28 : [gl] taking advantage of 'GL_EXT_blend_color'
17:13:28 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
17:13:28 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
17:13:28 : [gl] taking advantage of 'GL_EXT_rescale_normal'
17:13:28 : [gl] taking advantage of 'GL_EXT_secondary_color'
17:13:28 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
17:13:28 : [gl] taking advantage of 'GL_EXT_texture3D'
17:13:28 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
17:13:28 : [gl] taking advantage of 'GL_EXT_texture_env_add'
17:13:28 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
17:13:28 : [gl] Max anisotropy factor: 16
17:13:28 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
17:13:28 : [gl] taking advantage of 'WGL_ARB_extensions_string'
17:13:28 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle
17:13:28 : [gl] taking advantage of 'WGL_ARB_pixel_format'
17:13:28 : [gl] taking advantage of 'WGL_ARB_pbuffer'
17:13:28 : [gl] taking advantage of 'WGL_ARB_render_texture'
17:13:29 : [gl] CDS init: OK
17:13:29 : [gl] SetPixelFormat: OK
17:13:29 : [gl] wglCreateContext: OK
17:13:29 : [gl] OpenGL framebuffer context init OK
17:13:29 : [gfx] Created drawable (/procedural/glow.tobj)
17:13:29 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
17:13:29 : [gfx] Created drawable (/procedural/generic_env.tobj)
17:13:29 : [gfx] Created drawable (/procedural/water_env.tobj)
17:13:29 : [snd] select device (ds8)
17:13:29 : [ds8] Available device : Primary Sound Driver ().
17:13:29 : [ds8] Available device : Realtek AC97 Audio (ALCXWDM.SYS).
17:13:29 : [ds8] Initialization OK.
17:13:29 : g_ui_recache
17:13:29 : exit
17:13:30 : Starting physics server: \gOpen Dynamics Engine (svn revision 1119)
17:13:30 : [model] Model geometry '/vehicle/wheel/st/wheel.pmg' has incorrect file magic/version 506d6710 - expected magic/version 506d6711