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Post by thewolf on Dec 25, 2008 10:22:32 GMT -5
hi ever when i creat the sii.scs file and put it in the modfolder, ahl and haulin have a crash but if i delte the sii.scs file the game is working
i have read the sii_helper from hardtruckisthebest
can anyone help me please? and sorry for my bad englisch^^
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Post by Shan on Dec 25, 2008 14:11:45 GMT -5
umm you dont make an scs file for it, its supposed to be folders..
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Post by thewolf on Dec 25, 2008 16:29:23 GMT -5
what do you mean?
i dont need the sii.scs file?
and can you tell me how i make that it work?
i would like stand-alone-trucks
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Phantom 359
Expert Trucker
Stuck in traffic on the Information Superhighway...
Posts: 224
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Post by Phantom 359 on Dec 25, 2008 19:36:16 GMT -5
the .sii storage file has to be in it's folder path when you zip it up into an .scs file...
vehicle->truck->truck_storage.sii
right-click on the vehicle folder to add it to an .scs file...
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Post by thewolf on Dec 26, 2008 3:32:24 GMT -5
that is what i have done
but when the .scs file is in the modfolder, the game crashes
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Post by stummer on Dec 26, 2008 12:45:30 GMT -5
Post the content of your prism3d.txt file ... this contains error messages, so we can see what's wrong.
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Post by thewolf on Dec 26, 2008 14:08:19 GMT -5
******** : log created on : Thursday December 25 2008 @ 21:55:51 21:55:51 : [sys] running on x86 / Unknown (version 6.0) / Service Pack 1 21:55:51 : [sys] DirectX version : 4.09.00.0904 21:55:51 : [cpu] AuthenticAMD [AMD Athlon(tm) 64 X2 Dual Core Processor 5600+] at ~2805MHz. 21:55:51 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2. 21:55:51 : [mm] physical memory detected (2095700K/1089684K) 21:55:51 : [mm] virtual memory detected (2097024K/2040144K) 21:55:51 : [mm] Trying to allocate memory pool (153600K) 21:55:51 : [zipfs] base.scs successfully mounted [crc_0x251303ec] 21:55:51 : [zipfs] patch.scs successfully mounted [crc_0xce8d3250] 21:55:51 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698) 21:55:51 : Home directory: 'C:/Users/Marcus/Documents/18 WoS Haulin' 21:55:51 : exec /home/config.cfg 21:55:51 : [cor] executing /home/config.cfg 21:55:51 : uset g_minicon "0" 21:55:51 : uset g_console "0" 21:55:51 : uset g_trackir "1" 21:55:51 : uset g_developer "0" 21:55:51 : uset g_steering_func_param "0.0" 21:55:51 : uset g_joy_axis_brake_dz "0.0" 21:55:51 : uset g_joy_axis_brake "7" 21:55:51 : uset g_joy_ff_gain "1.0" 21:55:51 : uset g_joy_axis_throttle_dz "0.0" 21:55:51 : uset g_joy_axis_throttle "7" 21:55:51 : uset g_joy_axis_ff "0" 21:55:51 : uset g_joy_axis_combine "0" 21:55:51 : uset g_joy_axis_steer_sens "0.6" 21:55:51 : uset g_joy_axis_steer_dz "0.0" 21:55:51 : uset g_joy_axis_steer "7" 21:55:51 : uset g_fatigue "1" 21:55:51 : uset g_police "1" 21:55:51 : uset g_subtitles "0" 21:55:51 : uset g_clock_24 "0" 21:55:51 : uset g_quality "2" 21:55:51 : uset g_reflection "1" 21:55:51 : uset g_mph "1" 21:55:51 : uset g_show_map "1" 21:55:51 : uset g_points "0.0" 21:55:51 : uset g_atrans "1" 21:55:51 : uset g_flyspeed "0.0" 21:55:51 : uset g_lang "en" 21:55:51 : uset g_colbox "0" 21:55:51 : uset g_texture_usage_stats "0" 21:55:51 : uset g_fps "0" 21:55:51 : uset r_gamma "1.0" 21:55:51 : uset r_path "5" 21:55:51 : uset r_fullscreen "1" 21:55:51 : uset r_mode "1280x960x32x60" 21:55:51 : uset r_device "gl" 21:55:51 : uset r_driver "gl" 21:55:51 : uset ds8_mix_channels "2" 21:55:51 : uset ds8_mix_depth "16" 21:55:51 : uset ds8_mix_rate "44100" 21:55:51 : uset ds8_reverse_stereo "0" 21:55:51 : uset s_acceleration "0" 21:55:51 : uset s_mix_channels "2" 21:55:51 : uset s_mix_depth "16" 21:55:51 : uset s_mix_rate "44100" 21:55:51 : uset s_sfx_enabled "1" 21:55:51 : uset s_music_enabled "1" 21:55:51 : uset s_sfx_volume "1.0" 21:55:51 : uset s_music_volume "1.0" 21:55:51 : uset s_reverse_stereo "0" 21:55:51 : uset s_device "ds8" 21:55:51 : uset r_quirks "0" 21:55:51 : uset r_anisotropy_factor "0.5" 21:55:51 : uset r_texture_detail "0" 21:55:51 : uset i_force_gain "1.0" 21:55:51 : uset i_feedback "1" 21:55:51 : uset i_joystick2 "-1" 21:55:51 : uset i_joystick1 "-1" 21:55:51 : uset i_deadzone "0.0" 21:55:51 : uset i_device "di8" 21:55:51 : uset m_invert "0" 21:55:51 : uset m_sensitivity "0.33" 21:55:51 : uset m_filter "0" 21:55:51 : uset g_view_dist "1.0" 21:55:51 : [gl] driver: ATI Radeon HD 4800 Series 21:55:51 : [gl] vendor: ATI Technologies Inc. 21:55:51 : [gl] version: 2.1.8086 Release 21:55:51 : [gl] GL extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_depth_buffer_float GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control 21:55:51 : [gl] GL_max_texture_size: 8192 21:55:51 : [gl] taking advantage of 'GL_ARB_fragment_program' 21:55:51 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat' 21:55:51 : [gl] taking advantage of 'GL_ARB_multitexture' 21:55:51 : [gl] sampler count 8 21:55:51 : [gl] taking advantage of 'GL_ARB_texture_border_clamp' 21:55:51 : [gl] taking advantage of 'GL_ARB_texture_compression' 21:55:51 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc' 21:55:51 : [gl] taking advantage of 'GL_ARB_texture_cube_map' 21:55:51 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar' 21:55:51 : [gl] taking advantage of 'GL_ARB_texture_env_combine' 21:55:51 : [gl] taking advantage of 'GL_ARB_texture_rectangle' 21:55:51 : [gl] taking advantage of 'GL_ARB_transpose_matrix' 21:55:51 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object' 21:55:51 : [gl] taking advantage of 'GL_ARB_vertex_program' 21:55:51 : [gl] taking advantage of 'GL_ARB_shader_objects' 21:55:51 : [gl] taking advantage of 'GL_ARB_vertex_shader' 21:55:51 : [gl] taking advantage of 'GL_ARB_fragment_shader' 21:55:51 : [gl] taking advantage of 'GL_ATI_fragment_shader' 21:55:51 : [gl] taking advantage of 'GL_ATI_draw_buffers' 21:55:51 : [gl] taking advantage of 'GL_ATI_texture_env_combine3' 21:55:51 : [gl] taking advantage of 'GL_EXT_blend_color' 21:55:51 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array' 21:55:51 : [gl] taking advantage of 'GL_EXT_draw_range_elements' 21:55:51 : [gl] taking advantage of 'GL_EXT_rescale_normal' 21:55:51 : [gl] taking advantage of 'GL_EXT_secondary_color' 21:55:51 : [gl] taking advantage of 'GL_EXT_separate_specular_color' 21:55:51 : [gl] taking advantage of 'GL_EXT_texture3D' 21:55:51 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp' 21:55:51 : [gl] taking advantage of 'GL_EXT_texture_env_add' 21:55:51 : [gl] max anisotropy factor : 16 21:55:51 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic' 21:55:51 : [gl] taking advantage of 'GL_SGIS_generate_mipmap' 21:55:51 : [gl] taking advantage of 'WGL_ARB_extensions_string' 21:55:51 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float 21:55:51 : [gl] taking advantage of 'WGL_ARB_pixel_format' 21:55:51 : [gl] taking advantage of 'WGL_ARB_pbuffer' 21:55:51 : [gl] taking advantage of 'WGL_ARB_render_texture' 21:55:52 : [gl] CDS init: OK 21:55:52 : [gl] SetPixelFormat: OK 21:55:52 : [gl] wglCreateContext: OK 21:55:52 : [gl] OpenGL framebuffer context init OK 21:55:52 : [snd] select device (ds8) 21:55:52 : [ds8] Available device : Primärer Soundtreiber (). 21:55:52 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{daa41340-1fa7-4b43-93a0-a00763bd74d9}). 21:55:52 : [ds8] Available device : Realtek Digital Output (Realtek High Definition Audio) ({0.0.0.00000000}.{c56db9eb-3cc0-4668-afb7-a7e30705dfc6}). 21:55:52 : [ds8] Available device : Digitales Ausgabegerät (HDMI) (High Definition Audio-Gerät) ({0.0.0.00000000}.{caf94336-9576-49b0-bafc-1411e9ee21b2}). 21:55:52 : [ds8] Initialization OK. 21:55:52 : [game] Trying to mount MOD archive: C:/Users/Marcus/Documents/18 WoS Haulin/mod/2004w900l.scs 21:55:52 : [zipfs] C:/Users/Marcus/Documents/18 WoS Haulin/mod/2004w900l.scs successfully mounted [crc_0x9dfc8eec] 21:55:52 : [game] Trying to mount MOD archive: C:/Users/Marcus/Documents/18 WoS Haulin/mod/379release.scs 21:55:52 : [zipfs] C:/Users/Marcus/Documents/18 WoS Haulin/mod/379release.scs successfully mounted [crc_0xa2bd3473] 21:55:52 : [game] Trying to mount MOD archive: C:/Users/Marcus/Documents/18 WoS Haulin/mod/SII.sii 21:55:52 : [zipfs] C:/Users/Marcus/Documents/18 WoS Haulin/mod/SII.sii successfully mounted [crc_0x7d0cfcec] 21:55:52 : [inp] Joystick/GamePad device: \bLogitech Driving Force Pro USB 21:55:52 : g_ui_recache 21:55:52 : exit 21:55:53 : Starting physics server: \gOpen Dynamics Engine (svn revision 981) 21:55:53 : [unit] File '/def/economy/template_accessories/engines.sii', line 391: 21:55:53 : Included at '/def/economy/template_accessories.sii', line 2: 21:55:53 : [unit] The unit name '_nameless.cat1' is already taken by an existing unit (of type 'vehicle_engine_accessory'). 21:55:53 : load_filtered_unit_array() - Failed to load units from file (/def/economy/template_accessories.sii) 21:55:53 : [fs] file open failed! (/vehicle/wheel/99/wheel.pmd:0) 21:55:53 : [ld] failed to open /vehicle/wheel/99/wheel.pmd 21:55:53 : [fs] file open failed! (/vehicle/wheel/1x/wheel.pmd:0) 21:55:53 : [ld] failed to open /vehicle/wheel/1x/wheel.pmd 21:55:53 : No rwheel model found: 2004 Kenworth W900L 21:55:53 : Unable to load front wheel model for vehicle: 2004 Kenworth W900L 21:55:59 : Loading city data ....
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